Merfolk Looter
Creature — Merfolk Rogue
: Draw a card, then discard a card.
- CMC
- 2
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- The List
- Price
- $0.31
- EDHREC rank
- #4363
Merfolk Looter gives you a repeatable loot every turn for two mana — the impact is real, but summoning sickness and the tap requirement mean you're waiting a full turn cycle before it does anything. In decks like The Locust God that reward every draw and discard, or Oskar, Rubbish Reclaimer that wants a steady stream of cards hitting the graveyard, that delayed value is worth the slot; everywhere else, faster or stapled effects edge it out.
Best Commanders
Commanders with the highest synergy

Oskar, Rubbish Reclaimer
Oskar, Rubbish Reclaimer turns every discard from Merfolk Looter into a free cast off the top of the graveyard, making the Looter a budget engine piece that fuels Oskar's ability on command.

Sefris of the Hidden Ways
Sefris of the Hidden Ways triggers venture into the dungeon the first time you discard each turn, so Merfolk Looter reliably advances dungeon progress while also setting up the graveyard for reanimation.

The Watcher in the Water
The Watcher in the Water wants as many Krakens, Leviathans, Octopuses, and Serpents in hand as possible, and Merfolk Looter helps churn through the deck to find them while filtering away excess lands.

Minn, Wily Illusionist
Minn, Wily Illusionist creates an Illusion token whenever you draw your second card each turn, so Merfolk Looter's looting pairs with any other draw effect to keep the token engine firing.

Hashaton, Scarab's Fist
Hashaton, Scarab's Fist rewards you for attacking with creatures that have counters, and Merfolk Looter slots in as cheap card selection that keeps the hand full of threats and enablers.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Merfolk Looter earns its slot only in decks where the discard is a feature rather than a drawback — looting for its own sake is too slow at one card per turn to justify the body. In Pauper, it has a longer history as a legitimate role-player in tempo and threshold builds, where consistent card selection at common rarity carries real weight. Legacy and Vintage have long since left it behind in favor of Brainstorm, Faithless Looting, and zero-mana cantrips, so it sees essentially no play there. It's not legal in Pioneer or Standard, which is irrelevant given the competition in those formats anyway.
Key Combos
Combo lines featuring this card



The Locust GodMerfolk LooterIntruder Alarm
Infinite draw triggers; Infinite looting; Infinite self-discard triggers; Near-infinite creature tokens with haste; Near-infinite ETB; Near-infinite untap of all creatures
View on Commander Spellbook ↗



Necrotic OozeWizard ClassCinderhaze WretchMerfolk Looter
Infinite draw triggers; Infinite looting; Infinite self-discard triggers
View on Commander Spellbook ↗



Necrotic OozeWizard ClassDevoted DruidMerfolk Looter
Infinite draw triggers; Infinite looting; Infinite self-discard triggers
View on Commander Spellbook ↗



Necrotic OozeWizard ClassBarrenton MedicMerfolk Looter
Infinite draw triggers; Infinite looting; Infinite self-discard triggers
View on Commander Spellbook ↗Price Context
Current price
$0.31 bulk tier
At $0.31, Merfolk Looter is deep bulk — you're not paying for power, you're paying for the physical card. Bulk commons this replaceable don't hold or gain value, but they also never become a financial decision worth second-guessing.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.