Master of the Wild Hunt

Creature — Human Shaman

At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

CMC
4
Mana cost
{2}{G}{G}
Color identity
G
Rarity
mythic
Set
Secret Lair Drop
Price
$5.01
EDHREC rank
#8950
Buy on TCGplayer
Master of the Wild Hunt card art
Master of the Wild Hunt generates a Wolf every upkeep and turns your Wolf board into a removal engine — it creates and spends resources on the same card. Esix, Fractal Bloom can copy the Wolves into anything you want, and Voja, Jaws of the Conclave turns each new Wolf token into a draw trigger and a power boost, making the four-mana investment feel like half that in raw output.

Best Commanders

Commanders with the highest synergy

01
Voja, Jaws of the Conclave

Voja, Jaws of the Conclave

21.8% of decks · synergy 0.21

Voja, Jaws of the Conclave rewards every Wolf that enters the battlefield with a card and a +1/+1 counter, so the steady Wolf stream from Master of the Wild Hunt turns a single four-mana creature into a compounding advantage engine that runs on its own upkeep.

02

Tovolar, Dire Overlord

18.3% of decks · synergy 0.17

Tovolar, Dire Overlord wants a critical mass of Wolves to flip and draw cards, and Master of the Wild Hunt supplies fresh bodies every turn while doubling as a tap-down removal outlet for the Wolves it makes.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the natural home for Master of the Wild Hunt — the slower pace lets you untap with it, the multiplayer politics make its tap-to-kill removal more flexible, and Wolf tribal synergies are dense enough at four mana to justify the slot. In Legacy and Vintage it's legal but thoroughly outclassed; four mana for a creature that requires a full turn to generate value doesn't compete in formats where the game can end on turn one or two. Modern is the only competitive 60-card format where it's legal, and even there it's too slow for the current pace — Wolf synergy isn't a supported archetype at meaningful levels. Stick to Commander and Oathbreaker, where the card actually gets to do what it promises.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Silverfur Partisan and Tolsimir, Friend to Wolves both occupy nearby space — Tolsimir enters with a Wolf and fights a creature immediately, making it a one-shot version of what Master of the Wild Hunt does on a loop, while Silverfur Partisan generates Wolf tokens whenever your Wolves and Werewolves get targeted, including by Master's own ability. Neither replaces the sustained engine fully, but Tolsimir in particular costs under $1 and covers the immediate removal ask if the four-mana recurring version is outside budget.

Price Context

Current price

$5.01 mid tier

At $5.01, Master of the Wild Hunt sits in the mid tier — expensive enough to feel like a deliberate include, cheap enough that it belongs in any Wolf or token deck without budget gymnastics. It has been reprinted infrequently enough that the price is stable rather than trending down, so buying in now is neither urgent nor risky.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.