Marshal's Anthem
Enchantment
Multikicker (You may pay an additional
any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
- CMC
- 4
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Tales of Middle-earth Commander
- Price
- $0.24
- EDHREC rank
- #4375
Marshal's Anthem enters the battlefield and immediately returns up to two creatures from your graveyard — that's a Zombify stapled to a lord effect that pumps your whole team permanently. The cost is real: four mana base with multikicker pushing it to six or eight means it lives at the top of your curve, and in faster pods it often arrives too late to matter. In white go-wide or reanimation shells, though, the payoff is substantial enough to justify the slot.
Best Commanders
Commanders with the highest synergy

Éowyn, Shieldmaiden
Éowyn, Shieldmaiden rewards going wide with humans and tokens, and Marshal's Anthem does double duty — recovering key creatures lost to removal while pushing every attacker to hit harder. The permanent +1/+1 anthem stacks with Éowyn's own buffs, making late-game boards genuinely threatening.

Caesar, Legion's Emperor
Caesar, Legion's Emperor floods the board with tokens every combat step, and Marshal's Anthem keeps the pressure on by recovering creatures that were answered while buffing the army that wasn't. The multikicker recursion means Caesar decks can rebuy multiple threats in a single late-game turn when mana is flush.

Aragorn, King of Gondor
Aragorn, King of Gondor wants a wide, durable board to maximize the monarch and attack triggers, and Marshal's Anthem provides both insurance and a size upgrade in one card. Recurring two key humans while permanently pumping the rest of the team fits the deck's attrition gameplan cleanly.

Ranar the Ever-Watchful
Ranar the Ever-Watchful leans on blink and flicker effects, and Marshal's Anthem's enter-the-battlefield recursion synergizes with that axis — recovering blink targets that got destroyed keeps the engine running. The anthem clause is secondary here but appreciated in a deck already making Spirit tokens.

Odric, Lunarch Marshal
Odric, Lunarch Marshal distributes keywords across the whole team at the start of combat, and Marshal's Anthem ensures the keyword-bearing creatures Odric depends on aren't permanently answered. Getting those pieces back from the graveyard while buffing the rest of the board keeps Odric's ability online even after removal.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Marshal's Anthem is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but in practice it's a Commander card almost exclusively. In Legacy and Vintage, four mana for a sorcery-speed anthem with optional recursion is far too slow against the formats' threat density — those formats have no interest in it. Modern is theoretically possible in a white creature-heavy shell, but the mana cost and sorcery speed put it well outside competitive consideration there too. Commander is where Marshal's Anthem earns its keep: multiplayer games run long enough that six or eight mana for two reanimation targets plus a permanent board buff is a genuine value proposition, especially in white, which has historically lacked efficient recursion.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.24 bulk tier
At $0.24, Marshal's Anthem is bulk — pick it up without thinking about it if you run a white creature deck. Bulk rares with narrow appeal rarely spike, so there's no pressure here, but at this price it's pure upside to own a copy.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.