Hive Mind
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
- CMC
- 6
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Secret Lair Drop
- Price
- —
- EDHREC rank
- #7651
Hive Mind replicates every instant and sorcery cast for all opponents — six mana to permanently warp how spells resolve at your table. Pair it with a free or cheap spell that can't be answered in the copy window and you've built a lock; pair it with something like Enter the Infinite and you're ending the game on the spot, while Ian Malcolm, Chaotician turns the cascading chaos into raw card and value engines.
Best Commanders
Commanders with the highest synergy

Ian Malcolm, Chaotician
Ian Malcolm, Chaotician appears in over 37% of eligible decks because Hive Mind directly amplifies his gameplan of casting instants and sorceries that opponents are forced to copy — and every copy those opponents make feeds Ian's triggers right back at you.

River Song
River Song's affinity for instants and sorceries across any color identity makes Hive Mind a natural slot: every replicated spell is another event on the stack for River Song to leverage, turning opponents' own copy triggers into a resource advantage for you.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Hive Mind does its most degenerate work — three opponents means three free copies of whatever you cast, and the combo potential with pacts and free spells is well-documented enough that it signals your table immediately. In Legacy and Vintage, the card is legal but rarely played competitively; the six-mana cost is prohibitive in formats where the game often ends by turn three, and dedicated combo decks have faster lines. Modern technically allows it but the same speed problem applies — six mana enchantments that don't win immediately aren't where that format wants to be. Hive Mind is a Commander card at heart: the multiplayer rules, the longer game, and the political chaos it generates are where the six-mana investment actually pays off.
Key Combos
Combo lines featuring this card



Hive MindEnter the InfiniteHowling Mine
Each opponent loses the game; Infinite card draw; Infinite card draw for each opponent; Infinite draw triggers; Infinite draw triggers for each opponent
View on Commander Spellbook ↗


Hive MindEnter the InfiniteKami of the Crescent Moon
Each opponent loses the game; Infinite card draw; Infinite card draw for each opponent; Infinite draw triggers; Infinite draw triggers for each opponent
View on Commander Spellbook ↗


Hive MindEnter the InfiniteDictate of Kruphix
Each opponent loses the game; Infinite card draw; Infinite card draw for each opponent; Infinite draw triggers; Infinite draw triggers for each opponent
View on Commander Spellbook ↗


Opposition AgentHive MindDoomsday
Exile each opponent's library; Near-infinite lifeloss
View on Commander Spellbook ↗


Hive MindDoomsdayAshiok, Dream Render
Exile each opponent's library; Near-infinite lifeloss
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Price data for Hive Mind isn't currently available in this listing, so check Scryfall or your preferred vendor for a live number. Given its status as a six-mana combo enabler with a narrow but dedicated Commander audience, expect it to carry a modest premium over bulk — worth picking up if you're building the deck, not a spec target.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.