Enter the Infinite
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
- CMC
- 12
- Mana cost
- Color identity
- U
- Rarity
- mythic
- Set
- Ravnica Remastered
- Price
- $7.23
- EDHREC rank
- #4561
Enter the Infinite puts your entire library in your hand — every card, every option, every answer — and the only thing standing between that and a win is finding Thassa's Oracle or any other instant-win outlet in the pile you just drew. Twelve mana is the cost, and in Commander that's a real barrier, but Jin-Gitaxias and every cheat-it-into-play effect in the format exist precisely to make that cost irrelevant.
Best Commanders
Commanders with the highest synergy
Jin-Gitaxias
Jin-Gitaxias's triggered ability lets you cast Enter the Infinite for free when Jin-Gitaxias deals combat damage, collapsing the twelve-mana ask to zero and immediately setting up a same-turn win with whatever you find.

Narset, Enlightened Master
Narset, Enlightened Master exiles cards on attack, and hitting Enter the Infinite off that trigger casts it for free — after that, every remaining card in the library is in hand and the game is functionally over.

Yusri, Fortune's Flame
Yusri, Fortune's Flame generates free spell-casts on coin-flip wins, and Enter the Infinite is the highest-upside target that reward can hit — one lucky flip at the right moment ends the game.

Kami of the Crescent Moon
Kami of the Crescent Moon turns drawing into a shared resource, and Enter the Infinite is the atomic bomb version of that philosophy — draw the whole deck, then convert the advantage into a win before anyone else gets to use theirs.

Hidetsugu and Kairi
Hidetsugu and Kairi triggers on death or combat damage, letting you cast Enter the Infinite directly from the top of your library, which means the card's prohibitive mana cost becomes a footnote the moment the commander connects.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Enter the Infinite lives — the hundred-card singleton structure means drawing your whole library is a complete information advantage rather than a redundant one, and the format's access to cheat effects, ritual mana, and Thassa's Oracle as a same-turn kill makes the twelve-mana cost navigable. In Legacy and Vintage it's legal but essentially irrelevant: those formats close out games before twelve mana is ever on the table, and Show and Tell strategies prefer smaller, more immediately threatening payoffs. Pioneer is technically legal and practically unplayed for the same reason — the format doesn't generate the mana density needed to hard-cast it, and there's no reliable way to cheat it out. Enter the Infinite is, in practice, a Commander card with a multi-format oracle text.
Key Combos
Combo lines featuring this card


Enter the InfiniteThassa's Oracle
Infinite card draw; Infinite draw triggers; Win the game
View on Commander Spellbook ↗

Jace, Wielder of MysteriesEnter the Infinite
Infinite card draw; Infinite draw triggers; Win the game
View on Commander Spellbook ↗

Enter the InfinitePsychosis Crawler
Infinite card draw; Near-infinite lifeloss; Infinite draw triggers
View on Commander Spellbook ↗

Twenty-Toed ToadEnter the Infinite
Win the game; Infinite card draw; Infinite draw triggers
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
Diminishing Returns and Jace's Archivist hit the whole table's hand rather than just yours, which is a meaningful downgrade, but both cost a fraction of the price and still let you reload into a win condition if you're set up correctly. Timetwister effects are the closest spiritual equivalent — resetting everyone's hand and library at once — but nothing truly replicates the single-player "I now have every card" clarity that Enter the Infinite provides, so these alternatives are complements, not replacements.
Price Context
Current price
$7.23 mid tier
At $7.23, Enter the Infinite sits in the mid tier — expensive enough to feel like a deliberate inclusion, cheap enough that it's not the budget ceiling of most Commander builds. The price is stable; it's a niche card with a clear and loyal audience, and reprints tend to keep it from spiking rather than crashing it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.
