Hand of Vecna
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip
- CMC
- 3
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Adventures in the Forgotten Realms Promos
- Price
- $0.82
- EDHREC rank
- #9542
Hand of Vecna enters the battlefield pumping its equipped creature by +X/+X where X is the number of cards in hand — a payoff that snowballs fast in draw-heavy builds. The cost is real: you pay life equal to cards in hand to attach it, so Lyse Hext and The Book of Vile Darkness both belong in the same 99 to recoup that loss and make the exchange worth it.
Best Commanders
Commanders with the highest synergy

Sergeant John Benton
Sergeant John Benton's ability to create tokens whenever you draw extra cards means Hand of Vecna doubles as a board-wide threat multiplier — you're paying life to suit up a creature that already sits atop a growing army.

Acererak the Archlich
Acererak the Archlich spends the early game completing dungeon loops that refill your hand, which makes Hand of Vecna a lategame closer that converts all that accumulated cardboard into a lethal power boost.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Hand of Vecna does its best work — the longer game gives you time to build a hand worth paying for, and the format's draw-engine commanders turn the life cost into a trivial fee for a massive threat. In Legacy and Vintage it's legal but competes with equipment that demands less setup and punishes less when answered. Modern and Pioneer are the same story: the equip cost makes Hand of Vecna too slow and too conditional against faster threats. Play it in Commander and ignore it elsewhere.
Key Combos
Combo lines featuring this card





The Book of Vile DarknessEye of VecnaHand of VecnaTrue PolymorphPort Razer
Infinite combat damage; Infinite combat phases; Infinite mana creatures you control can produce; Infinite untap of creatures you control
View on Commander Spellbook ↗




The Book of Vile DarknessEye of VecnaHand of VecnaTrue PolymorphBloodthirster
Infinite combat damage; Infinite combat phases
View on Commander Spellbook ↗




The Book of Vile DarknessEye of VecnaHand of VecnaTrue PolymorphMedomai the Ageless
Infinite turns; Lock
View on Commander Spellbook ↗Price Context
Current price
$0.82 bulk tier
At $0.82, Hand of Vecna sits at bulk pricing that undervalues its ceiling in the right shell. It holds that floor because the life-cost ceiling scares off casual builders, but for dedicated hand-size decks it's one of the cheapest payoffs available at this effect size.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.
