Grove of the Burnwillows
Land
: Add
.
: Add
or
. Each opponent gains 1 life.
- CMC
- 0
- Mana cost
- Color identity
- GR
- Rarity
- mythic
- Set
- Edge of Eternities: Stellar Sights
- Price
- $9.38
- EDHREC rank
- #3357
Grove of the Burnwillows produces colored mana without entering tapped, which is the entire case for running it — the opponent life-gain rider is nearly irrelevant in Commander and genuinely irrelevant in combo lines like Pili-Pala infinite mana. The one real cost is that it only taps for red or green, so it belongs in Gruul shells where Etali, Primal Conqueror and similar payoffs demand both colors.
Best Commanders
Commanders with the highest synergy
Etali, Primal Conqueror
Etali, Primal Conqueror wants fast, untapped Gruul mana to land ahead of curve, and Grove of the Burnwillows delivers exactly that — no enters-tapped penalty, no hoops, just clean red-green on turn one.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Grove of the Burnwillows is a straight upgrade over any tapped dual in red-green decks — the life-gain clause punishes nobody in a 40-life multiplayer game. In Legacy and Vintage it sees fringe play as a pain-free dual in specific Punishing Fire loops, where the opponent gaining life is actually the mechanism that recurs the spell, turning the downside into an engine. Modern dropped Punishing Fire itself from the format years ago, so the land lost its primary home there and exists mainly as a budget-adjacent untapped dual. Oathbreaker follows the same logic as Commander — if your signature spell is red-green, there's no reason to play a tapped land instead.
Key Combos
Combo lines featuring this card





Grove of the BurnwillowsPili-PalaMarvin, Murderous MimicTainted RemedyNature's Revolt
Infinite lifeloss
View on Commander Spellbook ↗




Grove of the BurnwillowsPili-PalaMarvin, Murderous MimicTainted RemedyLlanowar Loamspeaker
Infinite lifeloss
View on Commander Spellbook ↗




Grove of the BurnwillowsPili-PalaMarvin, Murderous MimicTainted RemedyWrenn and Realmbreaker
Infinite lifeloss
View on Commander Spellbook ↗




Grove of the BurnwillowsPili-PalaMarvin, Murderous MimicTainted RemedyNissa of Shadowed Boughs
Infinite lifeloss
View on Commander Spellbook ↗




Grove of the BurnwillowsPili-PalaMarvin, Murderous MimicTainted RemedyNatural Affinity
Infinite lifeloss
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
No land fully replicates what Grove of the Burnwillows does — an untapped, pain-free red-green dual with no downside in multiplayer — but Stomping Ground gets you the same color combination at instant speed for a one-time two life, and Cinder Glade enters untapped reliably in decks with eight or more basics. Either option costs less than Grove of the Burnwillows and covers most of the same ground unless you specifically need the Punishing Fire loop.
Price Context
Current price
$9.38 mid tier
At $9.38, Grove of the Burnwillows sits in mid-tier dual land territory — expensive enough to feel like a deliberate purchase, cheap enough that it's not a barrier in a tuned Gruul list. Demand is steady from both Commander and Legacy Punishing Fire shells, so the price is unlikely to crater, but it's not a card you're buying for financial reasons — you're buying it because it's the cleanest untapped red-green land available at this price point.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.