Punishing Fire
Instant
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay . If you do, return this card from your graveyard to your hand.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Duel Decks: Knights vs. Dragons
- Price
- $0.42
- EDHREC rank
- #15900
Punishing Fire is a repeatable one-mana removal spell — as long as any opponent gains life, you get it back from the graveyard and fire it again. Two mana and a life-gain trigger to recur it is a low enough ask that the card generates enormous incremental value across a long game.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | banned |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Punishing Fire is banned in Modern, where fetch-shock manabases guaranteed near-constant life-gain triggers and turned it into an engine that locked opponents out of x/1 and x/2 creatures indefinitely. Commander gives it a pass for two reasons: the one-card-per-turn rule means the engine scales slower, and 40 life spread across four players dilutes the oppressive lock-out effect that made it toxic in 60-card formats. In Legacy and Vintage it remains legal, kept in check by those formats' faster clocks and the prevalence of bigger threats. In Commander it lands as efficient, recurring spot removal rather than a soft lock.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.42 bulk tier
At $0.42, Punishing Fire sits squarely in bulk territory — cheap enough to pick up as a throw-in, not priced as a staple. It holds that floor comfortably given its ban history and casual appeal, so don't expect it to spike, but don't expect it to get cheaper either.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.