Evolving Wilds
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
- CMC
- 0
- Mana cost
- Color identity
- C
- Rarity
- common
- Set
- Commander Legends: Battle for Baldur's Gate
- Price
- $0.28
- EDHREC rank
- #17
Evolving Wilds is a free color-fixer that earns its slot in nearly every multicolor Commander deck — it enters tapped, costs nothing, and finds any basic you need. The one real trade-off is that tapped entry, which matters if you're running Ashaya, Soul of the Wild lines that require untapped land drops, or fast aggro shells where tempo is everything. Tifa Lockhart players and similarly creature-dense builds generally take the hit without complaint.
Where It Shines
Where the extra mana on turn one matters most
Combos featuring Ashaya, Soul of the Wild + Stone-Seeder Hierophant + Scaretiller
Evolving Wilds is a named piece in this loop — Ashaya, Soul of the Wild turns it into a creature, which means Stone-Seeder Hierophant can untap it repeatedly and Scaretiller recurs the fetch trigger to keep the engine running. Getting Evolving Wilds into play on turn one sets up the earliest possible window to assemble the other pieces.
Combos featuring Toggo, Goblin Weaponsmith + Scaretiller + Clock of Omens + Amulet of Vigor
Scaretiller's trigger specifically cares about lands entering the graveyard, and Evolving Wilds sacrifices itself on resolution — making it a natural fuel source for the loop that Toggo, Goblin Weaponsmith anchors. Landing Evolving Wilds early means Scaretiller has a target in the bin the moment it hits play.
Big-mana shells like Hearthhull, the Worldseed
Hearthhull, the Worldseed rewards density of basic land types, and Evolving Wilds tutors a specific basic directly onto the battlefield — making it one of the cleanest ways to hit a missing land type on curve. Running Evolving Wilds here isn't just fixing; it's actively advancing the commander's payoff condition.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Evolving Wilds is close to a default inclusion in any deck running three or more colors — the tempo loss of a tapped land is a real but accepted cost when the alternative is missing a color for two turns. In competitive formats like Modern and Pioneer, it sees nearly zero play because the turn-one tempo loss is punishing in faster metas where untapped dual lands are available. Pauper is the one exception where Evolving Wilds actually shows up meaningfully, since the card pool caps out the available fixing and commons are the constraint. Legacy and Vintage have access to strictly better options at every price point, so Evolving Wilds is essentially invisible there.
Key Combos
Combo lines featuring this card




Ashaya, Soul of the WildStone-Seeder HierophantScaretillerEvolving Wilds
Near-infinite landfall triggers; Near-infinite mana lands you control can produce; Put all basic lands from your library onto the battlefield
View combo details →




Toggo, Goblin WeaponsmithScaretillerClock of OmensEvolving WildsAmulet of Vigor
Infinite landfall triggers; Infinite tapped Rock tokens; Put all basic lands from your library onto the battlefield tapped
View combo details →



Rootpath PurifierWheel of Sun and MoonEvolving WildsAmulet of Vigor
Infinite landfall triggers
View combo details →



Rootpath PurifierWheel of Sun and MoonEvolving WildsStone-Seeder Hierophant
Infinite landfall triggers
View combo details →Price Context
Current price
$0.28 bulk tier
At $0.28, Evolving Wilds is deep bulk — it's been printed so many times that the price floor is essentially the cost of a sleeve. There's no meaningful price risk here in either direction; buy it for a quarter, don't think about it again.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.