Hearthhull, the Worldseed

Legendary Artifact — Spacecraft

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ | {1}, {T}, Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.

CMC
4
Mana cost
{1}{B}{R}{G}
Color identity
BGR
Rarity
mythic
Set
Edge of Eternities Commander
Price
$2.05
EDHREC rank
#3849
Buy on TCGplayer
Hearthhull, the Worldseed card art
Hearthhull, the Worldseed lands enters-the-battlefield triggers on every land drop and snowballs into a self-sustaining engine fast enough to warp a game by turn five or six. The cost is real — it demands a landfall-dense shell to pay off, and it's a permanent removal magnet the moment opponents see it resolve — but in the right 99, particularly alongside Retreat to Coralhelm or headlined by Szarel, Genesis Shepherd, it's one of the most explosive value engines printed at its mana cost.

Best Commanders

Commanders with the highest synergy

01
Szarel, Genesis Shepherd

Szarel, Genesis Shepherd

85.3% of decks · synergy 0.79

Szarel, Genesis Shepherd is the natural home — Hearthhull, the Worldseed appears in over 85% of Szarel decks because the two cards form the spine of the same engine, each land drop feeding both halves simultaneously. The synergy score of 0.79 is among the highest you'll find for any non-land in the format.

02
Lord Windgrace

Lord Windgrace

32.0% of decks · synergy 0.26

Lord Windgrace recurs lands from the graveyard repeatedly, which means Hearthhull, the Worldseed sees trigger after trigger off activations that Windgrace players were already making for value. At 32% inclusion across ten thousand Windgrace decks, it's clearly a staple rather than a spice pick.

03
Soul of Windgrace

Soul of Windgrace

30.6% of decks · synergy 0.25

Soul of Windgrace occupies the same design space as its predecessor and pulls Hearthhull, the Worldseed for the same reason — the commander's discard-to-reanimate-lands rhythm turns Hearthhull into a trigger machine without requiring any additional investment in the deck's core plan.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Hearthhull, the Worldseed actually lives — the 99-card singleton format gives landfall decks the critical mass of enablers and synergies needed to make it a game-warping piece rather than a slow value card. Legacy and Vintage legality is academic; the card asks for a dedicated landfall shell that neither format's threat density rewards building around. Oathbreaker is the one non-Commander 60-card-adjacent format where it could see genuine play, specifically in landfall-oriented Planeswalker pairings where the condensed game length still allows the engine to trigger enough times to matter.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.05 cheap tier

At $2.05, Hearthhull, the Worldseed sits in the cheap tier for a card with this much raw combo potential — for a permanent that appears in nearly 85% of its most popular commander archetype, that price is a bargain. It's the kind of card that gets quietly reprinted into oblivion or spikes on a breakout deck, so the floor here is not guaranteed, but the current entry point is low enough that waiting to pick one up carries meaningful risk.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.