Conqueror's Galleon // Conqueror's Foothold
Artifact — Vehicle // Land
When this Vehicle attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
- CMC
- 4
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Ixalan Promos
- Price
- —
- EDHREC rank
- #8165
Conqueror's Galleon // Conqueror's Foothold converts a single combat attack into a permanent that draws cards, recurs spells, and taps for mana — the back half is closer to a utility land than an artifact. The setup cost is real: four crew means you're committing a meaningful attacker to flip it, and the Galleon itself does nothing the turn it lands. In Tetzin, Gnome Champion builds, that cost evaporates because attacking with artifact creatures is already the game plan, making this closer to a free upgrade than a concession.
Best Commanders
Commanders with the highest synergy
Tetzin, Gnome Champion
Tetzin, Gnome Champion attacks with artifact creatures by default, so crewing Conqueror's Galleon is zero opportunity cost — you were swinging anyway, and the Foothold's loot, recursion, and mana abilities compound over a long game exactly the way Tetzin's controlling artifact shell wants.

Greasefang, Okiba Boss
Greasefang, Okiba Boss animates vehicles from the graveyard, which means Conqueror's Galleon can go from discard pile to attacking threat in a single turn — and if it survives combat, the flip into Conqueror's Foothold gives Greasefang a persistent value engine that doesn't rely on the graveyard loop staying intact.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Conqueror's Galleon // Conqueror's Foothold actually earns its slot — the game goes long enough that the Foothold's repeatable draw and recursion generate serious card advantage, and artifact or vehicle synergies are abundant enough to crew it without strain. In Pioneer, Modern, and Legacy, the four-crew requirement and the tap-to-flip timing make it too slow against decks that win before turn five; there's no competitive home in any of those formats right now. Oathbreaker functions similarly to Commander at a compressed speed, which cuts against the Galleon's setup investment but doesn't fully rule it out in a dedicated vehicle shell.
Key Combos
Combo lines featuring this card


Conqueror's Galleon // Conqueror's FootholdTime Warp
Infinite turns; Lock
View on Commander Spellbook ↗

Conqueror's Galleon // Conqueror's FootholdTime Stretch
Infinite turns; Lock
View on Commander Spellbook ↗

Conqueror's Galleon // Conqueror's FootholdTemporal Manipulation
Infinite turns; Lock
View on Commander Spellbook ↗

Conqueror's Galleon // Conqueror's FootholdNotorious Throng
Infinite turns; Lock
View on Commander Spellbook ↗

Conqueror's Galleon // Conqueror's FootholdTurnabout
Infinite storm count; Infinite mana lands you control can produce; Infinite magecraft triggers; Infinite untap of lands you control
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Current price data for Conqueror's Galleon // Conqueror's Foothold isn't available in our feed, so check Scryfall or TCGPlayer for a live number. It's a non-mythic rare from a mid-era set with narrow competitive demand, which historically keeps prices low — expect bulk or near-bulk territory unless vehicle synergies spike in a Commander precon.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.