Borne Upon a Wind

Instant

You may cast spells this turn as though they had flash.
Draw a card.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
rare
Set
The Lord of the Rings: Tales of Middle-earth
Price
EDHREC rank
#667
Buy on TCGplayer
Borne Upon a Wind card art
Borne Upon a Wind gives your entire hand flash for a turn at instant speed — that's the effect; two blue mana is the cost. It's a staple in any deck that wants to hold up interaction or ambush opponents at end of turn, and commanders like Rootha, Mercurial Artist and Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept treat it as a combo piece as much as a tempo tool.

Best Commanders

Commanders with the highest synergy

01
Rograkh, Son of RohgahhSilas Renn, Seeker Adept

Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept

87.8% of decks · synergy 0.79

Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept is the defining home for Borne Upon a Wind — nearly 88% of those decks run it because flashing in artifact equip chains at end of turn is the engine that turns a free 0/1 into a one-shot kill.

02
Malcolm, Keen-Eyed NavigatorVial Smasher the Fierce

Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce

63.7% of decks · synergy 0.54

Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce wants Borne Upon a Wind to flash in pirates and spells on opponents' turns, turning every end step into a trigger window for Malcolm's treasure generation and Vial Smasher's damage.

03
Tevesh Szat, Doom of FoolsThrasios, Triton Hero

Tevesh Szat, Doom of Fools // Thrasios, Triton Hero

46.0% of decks · synergy 0.42

Tevesh Szat, Doom of Fools // Thrasios, Triton Hero runs Borne Upon a Wind as a combo-enabler — granting flash to the whole hand means you can set up and execute a winning line at instant speed rather than telegraphing it on your turn.

04
Krark, the ThumblessSakashima of a Thousand Faces

Krark, the Thumbless // Sakashima of a Thousand Faces

45.0% of decks · synergy 0.38

Krark, the Thumbless // Sakashima of a Thousand Faces uses Borne Upon a Wind to cast spells on opponents' turns, maximizing Krark flip triggers at times when opponents are least prepared to interact with the results.

05
Thrasios, Triton HeroYoshimaru, Ever Faithful

Thrasios, Triton Hero // Yoshimaru, Ever Faithful

38.1% of decks · synergy 0.37

Thrasios, Triton Hero // Yoshimaru, Ever Faithful reaches for Borne Upon a Wind because cEDH piles need every combo piece available at instant speed, and a two-mana flash enabler that draws a card is simply too efficient to cut.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Borne Upon a Wind does the most work — granting your whole hand flash for a turn is uniquely powerful in a multiplayer game where holding up interaction across three opponents' turns is otherwise impossible. In Legacy and Vintage it's legal but rarely sees competitive play; those formats move fast enough that dedicated flash spells and permission suites are more consistent than a one-turn blanket effect. Modern is the most plausible constructed home outside Commander, where tempo decks could theoretically use it to untap and ambush, but it hasn't broken through there either. Borne Upon a Wind's ceiling is firmly in Commander, specifically in combo and tempo-control shells that want to move their whole game plan to instant speed.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Borne Upon a Wind isn't currently available through this tool — check Scryfall or your preferred retailer for the current market rate. Given its high inclusion rate in cEDH-adjacent Commander builds, it tends to hold value above bulk even outside spikes, so picking it up when stock is stable is the practical move.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.