Blood Sun
Enchantment
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Rivals of Ixalan Promos
- Price
- $1.61
- EDHREC rank
- #15407
Blood Sun shuts off every non-mana land ability on the table — fetchlands, Maze of Ith, Field of the Dead, Dark Depths — and replaces itself with a card draw on the way in. Three mana for a permanent hate piece that cantrips is the correct price for that effect.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Blood Sun is a role-player in stax and land-hate builds — it cantrips on entry, costs nothing in card disadvantage, and permanently turns off fetch triggers, Cabal Coffers activations, and utility lands across all four opponents simultaneously. In Legacy and Vintage, it occupies a narrow sideboard slot against land-combo decks like Lands or Depths, where blanking Thespian's Stage and Dark Depths in one card justifies the include, though Blood Moon is usually the stronger choice for the same mana since it also colors opponents out. Modern sees it occasionally as a cantripping companion to Blood Moon in prison builds, but the meta has to be land-ability-dense for it to outperform simpler hate. Pioneer has fewer high-value land abilities to blank, so Blood Sun rarely makes the cut there.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.61 cheap tier
At $1.61, Blood Sun sits in impulse-buy territory — cheap enough to pick up without a second thought for any stax or land-hate build. The price is stable; it's not a staple with broad demand, but it's never going to spike either.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.