Beacon of Immortality

Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

CMC
6
Mana cost
{5}{W}
Color identity
W
Rarity
rare
Set
Tenth Edition
Price
$14.56
EDHREC rank
#2965
Buy on TCGplayer
Beacon of Immortality card art
Beacon of Immortality doubles a player's life total — a massive swing on its own, and a one-card kill with Sanguine Bond on the battlefield. At six mana for a sorcery that does nothing without a payoff already in play, Hope Estheim and similar life-doubling commanders are the only shells that justify the slot.

Best Commanders

Commanders with the highest synergy

01
Hope Estheim

Hope Estheim

58.8% of decks · synergy 0.55

Hope Estheim's ability triggers off life totals crossing thresholds, and Beacon of Immortality can push those thresholds in one shot — doubling 40 life to 80 clears virtually any trigger condition instantly and sets up lethal drain with a single payoff piece.

02
Bilbo, Birthday Celebrant

Bilbo, Birthday Celebrant

53.6% of decks · synergy 0.51

Bilbo, Birthday Celebrant wins by reaching 111 life, and Beacon of Immortality is the fastest way to get there from a reasonable mid-game total — one casting at 56 life closes the game on the spot.

03
Will, Scion of Peace

Will, Scion of Peace

47.2% of decks · synergy 0.43

Will, Scion of Peace reduces spell costs based on life gained, and Beacon of Immortality generates a single massive gain event that can drop the cost of your entire hand to zero on the following turn.

04
The Archimandrite

The Archimandrite

35.2% of decks · synergy 0.35

The Archimandrite cares about life totals across multiple players in a party-style shell, and Beacon of Immortality's recursive shuffle-back-into-library clause means you can cast it repeatedly across a long game whenever you draw it again.

05
Lorehold, the Historian

Lorehold, the Historian

35.1% of decks · synergy 0.34

Lorehold, the Historian runs enough life-gain payoffs that Beacon of Immortality functions as both a stabilizer and a finisher — the doubled total fuels triggers while buying the turns needed to close out.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Beacon of Immortality actually belongs — 40 starting life means a mid-game doubling lands in the 60–100 range, which is enough to trigger most life-total payoffs and set up one-shot kills with drain effects like Sanguine Bond. In Legacy and Vintage it's technically legal but sees no play; six mana at sorcery speed for a non-permanent effect is nowhere near the power threshold those formats demand. Oathbreaker can support it in the same life-doubling shells that Commander does, just in a faster, more spell-oriented context. Pioneer, Standard, and Pauper aren't options.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Tainted Sigil and Rhox Faithmender do adjacent work at a fraction of the cost — Rhox Faithmender replaces the doubling on a body, while Tainted Sigil converts life loss into a massive gain event that can scale similarly in a damage-heavy game. Neither recurs itself or hits the same ceiling as Beacon of Immortality in dedicated life-doubling shells, but both slot cleanly into the same decks for under two dollars.

Price Context

Current price

$14.56 mid tier

At $14.56, Beacon of Immortality sits in mid-tier pricing for a card with a narrow but highly dedicated home — it's run in over half of Hope Estheim decks, which keeps demand steady enough to hold the price. It's not a card that bleeds value over time, but it's also not a card you're buying speculatively; you're buying it because your deck specifically wants it.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.