Awaken the Woods

Sorcery

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

CMC
2
Mana cost
{X}{G}{G}
Color identity
G
Rarity
mythic
Set
The Brothers' War
Price
$21.86
EDHREC rank
#1326
Buy on TCGplayer
Awaken the Woods card art
Awaken the Woods puts X Forest tokens into play that are also 1/1 creatures — mass land ramp and board presence in a single spell, scaling from early curve to late-game bomb. The cost is mana intensity: you need a lot of green to make it backbreaking, which is why Uyo, Silent Prophet copying it and Witherbloom, the Balancer converting the life swings make it shine in dedicated shells rather than as a generic slot.

Best Commanders

Commanders with the highest synergy

02
Jyoti, Moag Ancient

Jyoti, Moag Ancient

60.6% of decks · synergy 0.56

Jyoti, Moag Ancient turns each Forest that enters the battlefield into a 4/4, so Awaken the Woods is effectively a one-card army: cast it for X=6 and you're putting six 4/4s into play alongside six untapped lands.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Awaken the Woods earns its slot — the format's singleton structure rewards flexible, scalable spells, and the 100-card games routinely reach the mana totals where X=8 or higher is realistic. In Legacy and Vintage it's legal but sees no meaningful play; the formats move too fast for a sorcery that requires five or more mana just to match what cheaper permanents already do. Modern and Pioneer have the same problem: ramp decks in those formats want payoffs that close the game immediately, and a pile of 1/1 Forests rarely qualifies. Awaken the Woods is, functionally, a Commander card that happens to be printed at a rarity legal elsewhere.

Key Combos

Combo lines featuring this card

4 decks
Xavier Sal, Infested CaptainIntruder AlarmAvenger of ZendikarAwaken the Woods

Xavier Sal, Infested CaptainIntruder AlarmAvenger of ZendikarAwaken the Woods

Infinite ETB; Infinite creature tokens; Infinite untap of creatures; Infinite mana creatures you control can produce; Infinite Forest tokens; Infinite landfall triggers; Infinite +1/+1 counters on certain creatures; Infinite untap of creatures you control

View on Commander Spellbook ↗
2 decks
Awaken the WoodsUyo, Silent ProphetEarthcraft

Awaken the WoodsUyo, Silent ProphetEarthcraft

Infinite copies of instant or sorcery spells you cast; Infinite creature tokens; Infinite ETB; Infinite magecraft triggers; Infinite mana basic lands you control can produce; Infinite untap of basic lands you control

View on Commander Spellbook ↗

Budget Alternatives

Cheaper options that do most of the same work

Scute Swarm and Bane of Progress aside, the closest budget substitutes for Awaken the Woods are Sylvan Offering and Howl of the Night Pack — both produce a spread of green tokens for a scalable mana investment, though neither also functions as land ramp, which is the key thing Awaken the Woods does that cheaper alternatives can't replicate cleanly. If you want the land-ramp half, Kodama's Reach and Cultivate are fine; if you want the token-army half, Howl of the Night Pack at under a dollar is serviceable — just don't expect either to do both jobs simultaneously the way Awaken the Woods does.

Price Context

Current price

$21.86 premium tier

At $21.86, Awaken the Woods sits in premium territory — expensive enough that it's a deliberate inclusion, not an afterthought. It holds that price because the effect is genuinely unique (mass Forest ramp that also floods the board with bodies), demand is real across multiple high-synergy commanders, and there's no direct reprint at a lower rarity to undercut it.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.