Auramancer
Creature — Human Wizard
When this creature enters, you may return target enchantment card from your graveyard to your hand.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- DCI Promos
- Price
- —
- EDHREC rank
- #4089
Auramancer enters the battlefield and immediately recovers any enchantment from your graveyard — a 2/2 body stapled to Regrowth for Auras is a real rate. The cost is that it's sorcery-speed, creature-dependent recursion, which makes it a liability against removal-heavy tables; that said, in dedicated enchantment shells or alongside Second Chance loops, Aminatou, Veil Piercer decks included, the card earns its slot cleanly.
Best Commanders
Commanders with the highest synergy

Aminatou, Veil Piercer
Aminatou, Veil Piercer's ability to blink Auramancer on command turns a single enters-the-battlefield trigger into a repeatable recursion engine, looping key enchantments back from the graveyard each cycle.

Light-Paws, Emperor's Voice
Light-Paws, Emperor's Voice builds its game plan on stacking Auras and keeping them, so Auramancer fills the critical role of recovering whatever gets Disenchanted or hit by graveyard-targeting removal.

Zur the Enchanter
Zur the Enchanter tutors enchantments onto the battlefield, but the graveyard is always one wrath away from becoming the real card pool — Auramancer is the safety valve that recovers high-value pieces Zur already deployed.

Pearl-Ear, Imperial Advisor
Pearl-Ear, Imperial Advisor cares deeply about Auras on your own creatures, and Auramancer provides the graveyard recursion that keeps the suite intact after removal or sacrifice effects disrupt it.

Killian, Ink Duelist
Killian, Ink Duelist makes Auras cheaper to cast, and Auramancer closes the loop by returning them from the graveyard, keeping the discount engine running even after an opponent clears the board.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Auramancer is a Commander card — full stop. Enchantress and Aura-centric EDH decks are where the enters-the-battlefield recursion matters enough to justify a 2/2 for three mana, especially since blink commanders can fire the trigger repeatedly. In Pauper, where the card is legal and the format's slower, it shows up occasionally in enchantment-heavy brews that can protect it, though dedicated graveyard recursion spells often compete for the slot. Modern, Pioneer, Legacy, and Vintage are simply too fast for a three-mana 2/2 with no immediate board impact beyond a single card recovered; those formats don't run Auramancer.
Key Combos
Combo lines featuring this card




AuramancerSecond ChanceThassa, Deep-DwellingVedalken Orrery
Infinite turns; Lock
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Auramancer has been printed enough times that copies are widely available and typically cost well under a dollar. It's the kind of card you pull from a bulk bin or trade binder rather than buy individually — if you need one, you probably already own several.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.



