Artificial Evolution
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
- CMC
- 1
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Onslaught
- Price
- $4.77
- EDHREC rank
- #11999
Artificial Evolution rewrites a creature type anywhere on the stack or battlefield for a single blue mana — a one-mana instant that can lock opponents out of their own tribal synergies, supercharge yours, or pull off degenerate combo lines. In Malcolm, Keen-Eyed Navigator decks it reclassifies blockers as Pirates mid-combat; in Gor Muldrak, Amphinologist builds it redirects Salamander tokens to opponents' creature types, turning a forced-gift engine into a one-sided political weapon.
Best Commanders
Commanders with the highest synergy

Gor Muldrak, Amphinologist
Gor Muldrak, Amphinologist forces each player without a Salamander to create one at end of turn — Artificial Evolution changes the creature type on Gor Muldrak's own text to something opponents already have in play, so they eat the token burden while you opt out entirely.


Kediss, Emberclaw Familiar // Malcolm, Keen-Eyed Navigator
Malcolm, Keen-Eyed Navigator triggers off Pirates connecting with any player, and Artificial Evolution converts an entire board of non-Pirates into Pirates before attackers hit — turning a single combat step into a treasure avalanche that fuels whatever finish the deck is running.


Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce
Same core logic applies: Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce leans hard on maximizing Pirate triggers each turn, and Artificial Evolution is the cheapest way to type-shift a wall of blockers into free treasure fodder with no additional setup.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Artificial Evolution is legal in Commander, Legacy, Vintage, and Oathbreaker, and that's basically the whole story — it's too narrow and too parasitic on tribal density to matter in non-Commander contexts where the card pool is deep but singleton restrictions don't concentrate types the way a 99-card tribal build does. In Legacy and Vintage it sees no meaningful play; the formats move too fast for a one-mana do-nothing that requires an existing board state to exploit. Commander is where Artificial Evolution earns its slot, specifically in dedicated tribal decks that either want to steal opposing synergies, protect their own creatures from type-based removal, or complete a combo that hinges on a creature having the right type at the right moment.
Key Combos
Combo lines featuring this card



Malcolm, Keen-Eyed NavigatorPenregon StrongbullArtificial Evolution
Infinite colored mana; Infinite damage; Infinitely large creature until end of turn; Infinite Treasure tokens
View on Commander Spellbook ↗


Malcolm, Keen-Eyed NavigatorHavoc JesterArtificial Evolution
Infinite colored mana; Infinite damage
View on Commander Spellbook ↗



Malcolm, Keen-Eyed NavigatorNiv-Mizzet, ParunQuicksmith GeniusArtificial Evolution
Infinite draw triggers; Infinite looting; Infinite self-discard triggers; Near-infinite colored mana; Near-infinite damage; Near-infinite Treasure tokens
View on Commander Spellbook ↗



Malcolm, Keen-Eyed NavigatorNiv-Mizzet, the FiremindQuicksmith GeniusArtificial Evolution
Infinite draw triggers; Infinite looting; Infinite self-discard triggers; Near-infinite colored mana; Near-infinite damage; Near-infinite Treasure tokens
View on Commander Spellbook ↗



EmbiggenWerewolf Pack LeaderArtificial EvolutionAmoeboid Changeling
Near-infinite combat damage to one opponent; Near-infinitely large creature
View on Commander Spellbook ↗Price Context
Current price
$4.77 cheap tier
At $4.77, Artificial Evolution sits at the high end of the cheap tier — reasonable given that it's a one-of-a-kind effect with no functional reprint and a hard ceiling on demand from being playable in only a narrow slice of Commander builds. The price is fair for what it does in the decks that want it, but don't expect it to climb; the card's power is real and its audience is not.
Explore
Sources
Mentioned
- Malcolm, Keen-Eyed Navigator
- Gor Muldrak, Amphinologist
- Kediss, Emberclaw Familiar // Malcolm, Keen-Eyed Navigator
- Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce
- Penregon Strongbull
- Havoc Jester
- Niv-Mizzet, Parun
- Quicksmith Genius
- Niv-Mizzet, the Firemind
- Embiggen
- Werewolf Pack Leader
- Amoeboid Changeling
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.