Archipelagore

Creature — Leviathan

Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

CMC
7
Mana cost
{5}{U}{U}
Color identity
U
Rarity
uncommon
Set
Magic Online Promos
Price
EDHREC rank
#9110
Buy on TCGplayer
Archipelagore card art
Archipelagore lands and taps down a creature for each time it was kicked — at maximum kick, that's locking out five permanents the moment it enters. The cost is real: you need blue mana sunk into kick activations on top of a six-mana base, so this card belongs in decks that either cheat it into play or recur it repeatedly, not fair blue decks grinding through normal draws. Otrimi, the Ever-Playful mutating it back repeatedly and Kiki-Jiki, Mirror Breaker copying it for a fresh wave of taps are the clearest reasons to sleeve it up.

Best Commanders

Commanders with the highest synergy

01
Otrimi, the Ever-Playful

Otrimi, the Ever-Playful

71.0% of decks · synergy 0.69

Otrimi, the Ever-Playful is the premier Archipelagore home because mutating Archipelagore back from the graveyard resets the tap trigger — each mutation cycle locks down another wave of blockers or troublesome permanents, effectively giving the deck a repeatable soft board wipe attached to a trampling threat.

02
Illuna, Apex of Wishes

Illuna, Apex of Wishes

51.6% of decks · synergy 0.51

Illuna, Apex of Wishes cheats Archipelagore into play off a Mutate trigger, bypassing the full kick cost and landing a massive body with at least one free tap; the combination of Illuna's own evasion and Archipelagore's lockdown capability makes combat nearly unwinnable for opponents.

03
Ivy, Gleeful Spellthief

Ivy, Gleeful Spellthief

25.1% of decks · synergy 0.24

Ivy, Gleeful Spellthief copies spells targeting single creatures, and while Archipelagore itself isn't a spell, the shell around Ivy runs enough auras and pump spells that Archipelagore serves as a high-ceiling threat to close out games the combo lines set up.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Archipelagore is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but its actual home is Commander — the singleton format's slower pace and multiplayer table size make a six-plus-mana threat with a board-locking enter trigger viable in a way it simply isn't in competitive 60-card formats. In Modern and Pioneer, paying six or more mana for a creature that doesn't end the game immediately is a liability; Archipelagore would need a dedicated cheat-into-play shell to see any serious play there, and better targets exist for those strategies. Legacy and Vintage have the raw power to ignore it entirely. Commander is where the card was clearly designed to live, and specifically in Mutate shells where the tap trigger compounds across multiple combat phases.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Current pricing data for Archipelagore isn't available in this snapshot, so check Scryfall or TCGPlayer for the live number before buying. Given its niche application — nearly exclusive to Mutate commanders — it tends to sit in bulk-rare territory, making it an easy pickup if you're building Otrimi, the Ever-Playful or Illuna, Apex of Wishes.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.