Archetype of Imagination

Enchantment Creature — Human Wizard

Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.

CMC
6
Mana cost
{4}{U}{U}
Color identity
U
Rarity
uncommon
Set
The List
Price
$1.20
EDHREC rank
#1808
Buy on TCGplayer
Archetype of Imagination card art
Archetype of Imagination hands your entire team flying and simultaneously strips that ability from every opponent's creature — an effect that closes games on its own, not just contributes to them. Six mana is real, but the combination of granting evasion and functioning as a permanent Stormtide Leviathan-style lock on ground combat makes it a genuine finisher, and Aminatou, Veil Piercer decks exploit the enchantment type to blink or tutor it efficiently.

Best Commanders

Commanders with the highest synergy

01
Aminatou, Veil Piercer

Aminatou, Veil Piercer

55.5% of decks · synergy 0.51

Aminatou, Veil Piercer's passive triggers off opponents' enchantments leaving the battlefield, so keeping Archetype of Imagination in play while stripping opponents of their own enchantments creates a lopsided board state that snowballs fast.

02
Zur, Eternal Schemer

Zur, Eternal Schemer

53.7% of decks · synergy 0.49

Zur, Eternal Schemer animates enchantments into creatures, and Archetype of Imagination's flying-grant becomes recursive — every enchantment Zur makes into a creature immediately inherits evasion, turning a wide enchantment board into an unblockable air force.

03
Braids, Conjurer Adept

Braids, Conjurer Adept

48.3% of decks · synergy 0.44

Braids, Conjurer Adept accelerates expensive permanents into play ahead of curve, and Archetype of Imagination is exactly the kind of high-impact threat that wants to land on turn four instead of turn six.

04
Cynette, Jelly Drover

Cynette, Jelly Drover

39.1% of decks · synergy 0.35

Cynette, Jelly Drover generates a board of Food tokens that become creatures, and Archetype of Imagination makes every one of those newly animated tokens unblockable through the air — turning a life-gain subgame into a lethal alpha strike.

05
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle

33.8% of decks · synergy 0.30

Arixmethes, Slumbering Isle builds toward enormous sea-creature threats, and Archetype of Imagination reinforces that aerial dominance while making sure nothing on the ground can trade with Arixmethes once it wakes up.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Archetype of Imagination is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker — and Commander is the only format where it sees real play. At six mana it's too slow and too fragile for competitive Legacy, Modern, or Vintage, where one removal spell at instant speed undoes the entire investment. Pioneer creature decks have cheaper, more resilient ways to grant evasion. In Commander, though, the calculus flips: a six-mana enchantment that permanently locks opponents out of blocking in the air is a threat multiplier for any blue creature or token strategy, and the board-wide nature of the effect means a single resolved Archetype of Imagination often ends the game within two attack steps.

Key Combos

Combo lines featuring this card

363 decks
Island SanctuaryArchetype of Imagination

Island SanctuaryArchetype of Imagination

Most creatures can't attack you; You do not draw cards during your draw steps; Lock

View on Commander Spellbook ↗

Price Context

Current price

$1.20 cheap tier

At $1.20, Archetype of Imagination sits in the bulk-rare tier — cheap enough to include without deliberation in any blue creature or enchantment deck that can use it. The price is unlikely to move dramatically given the card's narrow competitive footprint, so buy it for the effect, not any expectation of appreciation.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.