Sonic the Hedgehog + Krark-Clan Shaman + Heroic Intervention
3-card combo · RGWU
Verdict
Yes — this loop converts sacrifice fodder and Heroic Intervention's indestructibility window into infinite Treasure tokens and a board wipe for anything without flying.
- Cards required
- 3
- Cheapest stack total
- $25.17
- Color identity
- RGWU
- Popularity
- 1 decks
- Format
- Commander
Heroic Intervention shields the whole board while Krark-Clan Shaman repeatedly pings every non-flying creature; each ping triggers Sonic the Hedgehog's second ability on each haste or flash creature you control, generating a Treasure for each one damaged. The loop needs a second artifact as the initial sacrifice fuel plus at least one haste or flash creature beyond Sonic to net positive on tokens per iteration.
Recipe
How it works
01
Prerequisites
You control an additional artifact. You control at least one additional creature that has haste and/or flash.
02
Steps
- Cast Heroic Intervention by paying
, giving permanents you control hexproof and indestructible until end of turn.
- Activate Krark-Clan Shaman by sacrificing an artifact, dealing 1 damage to each creature without flying.
- Sonic's second ability triggers for each creature you control with haste or flash that was dealt damage, creating that many tapped Treasure tokens.
- Repeat from step 2.
03
Result
Infinite tapped Treasure tokens; Infinite damage to creatures
Variations
Cheaper, tighter, alternate lines
Additional haste or flash creatures multiply token output per loop — the more qualifying creatures on board, the faster Treasures accumulate beyond what the Shaman consumes. The Treasures enter tapped, so the mana is not immediately available; pair with Dockside Extortionist or similar to convert the wealth into a same-turn kill rather than waiting for untap.
Verified on Commander Spellbook · Combo ID heroic-intervention-krark-clan-shaman-sonic-the-hedgehog
Updated . Data from Commander Spellbook, Scryfall, and EDHREC.




