Fall of Cair Andros + Blasphemous Act
2-card combo · R
Verdict
Yes — Fall of Cair Andros converts Blasphemous Act's overkill damage into a single arbitrarily large Army token that wins combat on the spot.
- Cards required
- 2
- Cheapest stack total
- $1.97
- Color identity
- R
- Popularity
- 11,710 decks
- Format
- Commander
Blasphemous Act deals 13 to every creature; any opposing creature with toughness less than 13 receives excess damage, and each excess point becomes a +1/+1 counter on an Army you control via Fall of Cair Andros. A board of small creatures — even three 1-toughness tokens — translates to a 36/36 or larger Amry token for as little as 1 red mana after the cost reduction kicks in.
Recipe
How it works
01
Prerequisites
An opponent controls a creature with toughness less than 13.
02
Steps
- Cast Blasphemous Act by paying at most
, dealing 13 damage to each creature.
- For each creature opponents control that is dealt excess damage, Fall of Cair Andros triggers, creating a 0/0 Army if you dont control one, and putting a number of +1/+1 counters on an Army you control equal to the excess damage.
03
Result
Infinite +1/+1 counters on a creature; Near-infinite damage to creatures
Variations
Cheaper, tighter, alternate lines
Blasphemous Act is the preferred sweeper here because its damage total is fixed at 13 and its cost collapses to 1 red on a full board; Earthquake or Volcanic Fallout deal variable or lower damage and don't reliably trigger excess. The Army token needs haste or a sacrifice outlet like Altar of Dementia to close the game immediately — without one, a single Fog or instant-speed removal on the Army wastes the whole setup.
Commanders
Commanders running this combo
Saruman, the White Hand
Sauron, the Dark Lord
Verified on Commander Spellbook · Combo ID blasphemous-act-fall-of-cair-andros
Updated . Data from Commander Spellbook, Scryfall, and EDHREC.






