Wingnut, Bat on the Belfry
Legendary Creature — Bat Mutant
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Teenage Mutant Ninja Turtles
- Price
- $0.13
- EDHREC rank
- #23544
Wingnut, Bat on the Belfry turns every noncombat damage source into a Bat token factory, which is a meaningful board-state engine in the right shell. The cost is that it needs other pieces to matter — alone it does nothing.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Wingnut, Bat on the Belfry lives. Noncombat damage triggers — Purphoros, God of the Forge, Hellrider, Impact Tremors, pingers — are common enough in red and black shells that Wingnut can generate a flood of Bat tokens without extra investment. Outside Commander, the card sees no meaningful competitive play in any 60-card format; the engine is too slow and too dependent on supporting pieces to slot into Legacy, Modern, or Pioneer. Standard-legal but irrelevant there for the same reason.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.13 bulk tier
At $0.13, Wingnut, Bat on the Belfry is deep bulk — you're picking this out of a common box or grabbing a playset for under a dollar. Bulk rares with narrow tribal or engine conditions rarely climb unless a specific commander breaks them wide open, so expect it to stay in this tier.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.