Wingnut, Bat on the Belfry

Legendary Creature — Bat Mutant

Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
uncommon
Set
Teenage Mutant Ninja Turtles
Price
$0.13
EDHREC rank
#23544
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Wingnut, Bat on the Belfry card art
Wingnut, Bat on the Belfry turns every noncombat damage source into a Bat token factory, which is a meaningful board-state engine in the right shell. The cost is that it needs other pieces to matter — alone it does nothing.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Wingnut, Bat on the Belfry lives. Noncombat damage triggers — Purphoros, God of the Forge, Hellrider, Impact Tremors, pingers — are common enough in red and black shells that Wingnut can generate a flood of Bat tokens without extra investment. Outside Commander, the card sees no meaningful competitive play in any 60-card format; the engine is too slow and too dependent on supporting pieces to slot into Legacy, Modern, or Pioneer. Standard-legal but irrelevant there for the same reason.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Wingnut, Bat on the Belfry is deep bulk — you're picking this out of a common box or grabbing a playset for under a dollar. Bulk rares with narrow tribal or engine conditions rarely climb unless a specific commander breaks them wide open, so expect it to stay in this tier.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.