Well of Ideas

Enchantment

When this enchantment enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.

CMC
6
Mana cost
{5}{U}
Color identity
U
Rarity
rare
Set
Double Masters
Price
$1.96
EDHREC rank
#6638
Buy on TCGplayer
Well of Ideas card art
Well of Ideas lands and immediately forces an extra draw every upkeep — yours doubled, everyone else's bumped by one — which means it generates card advantage the turn it hits and never stops. Six mana is steep, but in group-hug or pillowfort shells that stall long games, Kami of the Crescent Moon and friends will gladly pay the rate.

Best Commanders

Commanders with the highest synergy

01
Kami of the Crescent Moon

Kami of the Crescent Moon

40.8% of decks · synergy 0.40

Kami of the Crescent Moon already hands every opponent an extra card on their upkeep, so Well of Ideas stacks directly on top of that engine — you're drawing two extra cards per turn cycle while opponents draw one more each, and the combined pressure accelerates the kind of overstuffed, explosive tables that group-hug decks exploit for political leverage and win-condition setup.

02
Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

26.0% of decks · synergy 0.25

Kwain, Itinerant Meddler's whole game is converting goodwill into life gain and card flow, and Well of Ideas supercharges that by guaranteeing extra draws even on turns when Kwain's activated ability goes unused — the two effects together mean the table is churning through cards fast enough that Kwain's political currency stays high all game.

03
The Council of Four

The Council of Four

12.1% of decks · synergy 0.11

The Council of Four triggers whenever an opponent draws their second card in a turn, so Well of Ideas — which pushes every opponent to at least two draws on their upkeep — becomes a near-guaranteed token generator every single turn around the table.

04
Braids, Conjurer Adept

Braids, Conjurer Adept

12.2% of decks · synergy 0.11

Braids, Conjurer Adept puts permanents into play for free on every upkeep, and Well of Ideas rewards the long, chaotic tables that Braids creates by keeping hands full and ensuring opponents always have something to cheat out — the card flow reinforces the deck's plan of letting everyone play big things and then winning through the mayhem.

05
Phelddagrif

Phelddagrif

11.1% of decks · synergy 0.11

Phelddagrif runs a group-hug strategy that thrives when games go long and the table is politically indebted, and Well of Ideas sustains that by keeping every player's hand stocked — more cards for opponents means more threats on board, more chaos to hide behind, and more opportunities for Phelddagrif's controller to steer the game toward a favorable finish.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Well of Ideas is a Commander card through and through — the multiplayer upkeep trigger is effectively dead in one-on-one formats where giving an opponent an extra draw is just symmetrical disadvantage, and six mana puts it out of range for Legacy and Vintage powered strategies that have better options. In Commander, it sits comfortably in group-hug, pillowfort, and extra-draw-matters builds where the political goodwill of filling everyone's hand is a feature, not a bug. Oathbreaker is legal but the same logic applies: slower, multiplayer-minded decks can use it, but the cost-to-impact ratio only looks reasonable when the extra draws are spreading across three opponents.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.96 cheap tier

At $1.96, Well of Ideas is firmly budget — cheap enough to throw into any group-hug build without a second thought. It sees enough Commander demand from dedicated draw-matters and group-hug archetypes to hold that floor steadily, so this is a buy-it-and-forget-it price point.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.