Viridian Corrupter
Creature — Phyrexian Elf Shaman
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature enters, destroy target artifact.
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Duel Decks: Mirrodin Pure vs. New Phyrexia
- Price
- —
- EDHREC rank
- #5819
Viridian Corrupter enters the battlefield and destroys an artifact — no setup, no hoops, just a guaranteed piece of interaction stapled to a 2/2 infect body. The infect clause is what separates it from every other Naturalize-on-a-stick: commanders like Ixhel, Scion of Atraxa can leverage that body to keep poisoning opponents after the artifact is already in the bin.
Best Commanders
Commanders with the highest synergy

Ixhel, Scion of Atraxa
Ixhel, Scion of Atraxa runs Viridian Corrupter because it checks every box at once — it poisons an opponent on entry triggers Ixhel's corrupted condition, clears an artifact that might be disrupting the poison plan, and leaves a body that keeps contributing to the poison count.

Vishgraz, the Doomhive
Vishgraz, the Doomhive wants cheap infect creatures to flood the board and push poison counters early, and Viridian Corrupter delivers that while also handling the artifacts — Sol Rings and mana rocks — that would otherwise let opponents outrace the poison gameplan.

Fynn, the Fangbearer
Fynn, the Fangbearer turns every deathtouch-plus-combat-damage trigger into two poison counters, and Viridian Corrupter's infect functions as pseudo-deathtouch in combat, meaning Fynn can clock opponents while the entry trigger takes out a Skullclamp or equipment piece slowing the deck down.

Ezuri, Stalker of Spheres
Ezuri, Stalker of Spheres proliferates whenever a creature with three or more power enters, and Viridian Corrupter misses that threshold — but the infect body still advances the poison-counter gameplan Ezuri wants to close with, and the artifact removal is always relevant.

Agent Frank Horrigan
Agent Frank Horrigan rewards a board full of Toxic and Infect creatures to keep stacking poison counters, and Viridian Corrupter slots in as a utility piece that handles artifacts without costing the deck a slot that would otherwise just be a removal spell.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Viridian Corrupter earns its keep — artifact density is high enough across the format that the enter-the-battlefield removal almost never whiffs, and infect decks need three-drops that pull double duty. In Legacy and Vintage the competition is steep: Collector Ouphe, Force of Vigor, and Null Rod do more structural work against artifact-heavy matchups, and a 2/2 infect body at three mana isn't threatening enough to see play in those formats. Modern has a similar problem — the card is legal but simply outclassed by faster, more efficient artifact hate. Viridian Corrupter is a Commander card through and through, best in any shell where the infect clause matters and you'd otherwise need to spend a separate slot on artifact removal.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Viridian Corrupter isn't available in the current feed, so check Scryfall or TCGPlayer for a live number before buying. Given its status as a role-player uncommon with a narrow home in infect-adjacent Commander decks, it has historically sat in the bulk-to-$1 range — unlikely to break the bank.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.