Agent Frank Horrigan

Legendary Creature — Mutant Warrior

Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

CMC
7
Mana cost
{5}{B}{G}
Color identity
BG
Rarity
rare
Set
Fallout
Price
EDHREC rank
#3303
Buy on TCGplayer
Agent Frank Horrigan card art
Agent Frank Horrigan lands as a massive, evasive threat that blankets your opponents' boards with -1/-1 counters just by attacking — the impact is immediate and punishing. The mana cost is steep, but blink effects like Deadeye Navigator turn every reentry into another counter-spreading trigger, and The Wise Mothman turns those counters into a radiation engine that draws cards and kills tables.

Best Commanders

Commanders with the highest synergy

01
The Wise Mothman

The Wise Mothman

57.4% of decks · synergy 0.51

The Wise Mothman is the natural home — every -1/-1 counter Agent Frank Horrigan distributes triggers Mothman's radiation payoffs, accelerating the card-draw and creature-kill engine that makes the archetype tick.

02
Cleopatra, Exiled Pharaoh

Cleopatra, Exiled Pharaoh

45.0% of decks · synergy 0.43

Cleopatra, Exiled Pharaoh cares about counters and resource attrition, and Agent Frank Horrigan's attack triggers slot directly into that gameplan by softening opposing boards and feeding her counter-based value engine.

03
Jenova, Ancient Calamity

Jenova, Ancient Calamity

43.5% of decks · synergy 0.41

Jenova, Ancient Calamity scales off creatures entering and leaving, and Agent Frank Horrigan's size plus repeatable counter distribution gives Jenova both a credible beatdown threat and a way to shrink blockers that would otherwise survive her attacks.

04
Carth the Lion

Carth the Lion

38.9% of decks · synergy 0.37

Carth the Lion focuses on planeswalker loyalty manipulation, and Agent Frank Horrigan's aggressive pressure clears the small creatures that would otherwise chump-block or chip away at your walkers, protecting the superfriends gameplan.

05
The Master, Transcendent

The Master, Transcendent

30.6% of decks · synergy 0.24

The Master, Transcendent wants a wide threat base that pressures multiple opponents, and Agent Frank Horrigan's evasion and attack trigger spread counters across the table — exactly the kind of broad disruption a control-slanted Universes Beyond deck wants in its threat slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Agent Frank Horrigan actually earns its slot — the multiplayer attack trigger hits every opponent simultaneously, so a single swing can distribute counters across three boards at once, which is a level of efficiency that simply doesn't exist in one-on-one formats. Legacy and Vintage are both legal on paper, but Agent Frank Horrigan is far too slow and narrow for either — those formats end before a seven-mana creature changes the game. Oathbreaker is the one non-Commander 60-card variant where it's legal, and a dedicated counters-matter signature spell could make it functional, though the competition for top threats is stiff there too.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Agent Frank Horrigan isn't currently available in our system, so check Scryfall or TCGPlayer for the latest market price before buying. Given its strong inclusion rate in The Wise Mothman decks, demand is real — if you're building that archetype, pick it up rather than waiting.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.