Vapor Snare
Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.
- CMC
- 5
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Worldwake
- Price
- $0.08
- EDHREC rank
- #27960
Vapor Snare bounces a target nonland permanent and draws you a card — solid tempo at the cost of five mana and requiring you to control an Island. That price tag keeps it out of competitive blue piles, but in slower Commander games the cantrip makes the rate acceptable.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Vapor Snare is fringe-playable — five mana is steep for a bounce effect when Cyclonic Rift and even Repulse exist, but the Island requirement is rarely a meaningful restriction in mono-blue or heavy-blue builds. In Legacy and Vintage the card sees no play; those formats have Brainstorm, Force of Will, and interaction at one or two mana, so five mana sorcery-speed bounce is simply too slow regardless of the cantrip. Modern has no interest either, where tempo decks want Snapcaster Mage targets that cost one or two. Vapor Snare lives and dies in Commander, and even there it's a budget placeholder rather than a staple.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.08 bulk tier
At $0.08, Vapor Snare is deep bulk — you're paying for cardboard and nothing else. Don't expect that to move; there's no competitive demand and no scarcity driving a reprint premium, so it stays a throw-in trade binder card indefinitely.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.