Tranquil Path
Sorcery
Destroy all enchantments.
Draw a card.
- CMC
- 5
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Apocalypse
- Price
- $0.14
- EDHREC rank
- #26554
Tranquil Path destroys an enchantment and draws you a card for four mana — clean, unconditional, and self-replacing. It's not the most efficient enchantment removal available, but the cantrip means it costs you nothing in hand equity.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Tranquil Path fills a real but narrow role: enchantment removal that replaces itself, which matters in a 99-card singleton format where consistency is hard to come by. The four-mana cost is steep when Disenchant and Naturalize exist at one and two mana respectively, so it slots best in decks that value card parity above speed. In Pauper, where the card pool is restricted, the cantrip makes it a legitimate option for green or white control shells that need to answer enchantments without falling behind. Legacy and Vintage have far better options at every point on the curve, so Tranquil Path sees essentially no play in those formats.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.14 bulk tier
At $0.14, Tranquil Path is deep bulk — you'll find it in any common box without effort. Bulk commons don't appreciate, so there's no reason to hoard copies; just grab one when you need it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.