Temple of Abandon

Land

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {G}.

CMC
0
Mana cost
Color identity
GR
Rarity
rare
Set
Warhammer 40,000 Commander
Price
$0.32
EDHREC rank
#482
Buy on TCGplayer
Temple of Abandon card art
Temple of Abandon enters tapped, which is the real cost — you're trading a turn of tempo for a scry 1 and guaranteed access to both red and green. In most Commander decks that want Gruul mana, that trade is worth it; only the fastest, most explosive builds would prefer a basic over the filtering.

Best Commanders

Commanders with the highest synergy

01
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal

56.2% of decks · synergy 0.45

Dogmeat, Ever Loyal builds around the junk mechanic and wants every land drop to be reliable — Temple of Abandon's scry 1 smooths the top of a deck that's constantly churning through cards to find aura and equipment payoffs.

02
Kaust, Eyes of the Glade

Kaust, Eyes of the Glade

49.9% of decks · synergy 0.39

Kaust, Eyes of the Glade cares about lands entering and maximizing every draw step, so the scry 1 off Temple of Abandon does real work filtering toward the threats and enablers that trigger Kaust's ability.

03
Atarka, World Render

Atarka, World Render

66.2% of decks · synergy 0.35

Atarka, World Render is a high-cost dragon that needs to hit the table on time, and Temple of Abandon's color fixing keeps the mana base from stumbling on either color in a curve that demands both green ramp and red payoffs.

04
Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener

44.6% of decks · synergy 0.33

Bright-Palm, Soul Awakener runs a wide suite of creatures with counters and needs consistent access to both colors from the early turns — Temple of Abandon secures that fixing while the scry 1 helps sequence combat tricks and double-strike enablers.

05
Chishiro, the Shattered Blade

Chishiro, the Shattered Blade

60.9% of decks · synergy 0.30

Chishiro, the Shattered Blade floods the board with aura and equipment triggers and wants smooth two-color mana from turn one onward; Temple of Abandon shows up in over 60% of Chishiro lists because it does exactly that without costing a cent of budget.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Temple of Abandon is a perfectly serviceable Gruul land — the scry 1 is a genuine bonus, and the 100-card singleton format is forgiving enough that the enters-tapped penalty rarely decides games. Competitive Commander lists skip it in favor of untapped dual lands, but any mid-power Gruul build is happy to run it. In Modern and Pioneer, the tap cost is almost always disqualifying; two-color aggressive decks can't afford the tempo loss, and midrange shells have access to better options. Legacy and Vintage players ignore it entirely for the same reason. Standard legality makes it the most accessible budget fixing for newer players building Gruul, where it's a clean upgrade over a basic.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.32 bulk tier

At $0.32, Temple of Abandon sits firmly in bulk territory and has stayed there across multiple reprints — wide availability keeps the ceiling low. It's a safe pickup at this price; the floor is essentially zero, but you're buying it to play it, not hold it.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.