Temple of Abandon
Land
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.): Add
or
.
- CMC
- 0
- Mana cost
- Color identity
- GR
- Rarity
- rare
- Set
- Warhammer 40,000 Commander
- Price
- $0.32
- EDHREC rank
- #482
Temple of Abandon enters tapped, which is the real cost — you're trading a turn of tempo for a scry 1 and guaranteed access to both red and green. In most Commander decks that want Gruul mana, that trade is worth it; only the fastest, most explosive builds would prefer a basic over the filtering.
Best Commanders
Commanders with the highest synergy

Dogmeat, Ever Loyal
Dogmeat, Ever Loyal builds around the junk mechanic and wants every land drop to be reliable — Temple of Abandon's scry 1 smooths the top of a deck that's constantly churning through cards to find aura and equipment payoffs.

Kaust, Eyes of the Glade
Kaust, Eyes of the Glade cares about lands entering and maximizing every draw step, so the scry 1 off Temple of Abandon does real work filtering toward the threats and enablers that trigger Kaust's ability.

Atarka, World Render
Atarka, World Render is a high-cost dragon that needs to hit the table on time, and Temple of Abandon's color fixing keeps the mana base from stumbling on either color in a curve that demands both green ramp and red payoffs.

Bright-Palm, Soul Awakener
Bright-Palm, Soul Awakener runs a wide suite of creatures with counters and needs consistent access to both colors from the early turns — Temple of Abandon secures that fixing while the scry 1 helps sequence combat tricks and double-strike enablers.

Chishiro, the Shattered Blade
Chishiro, the Shattered Blade floods the board with aura and equipment triggers and wants smooth two-color mana from turn one onward; Temple of Abandon shows up in over 60% of Chishiro lists because it does exactly that without costing a cent of budget.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Temple of Abandon is a perfectly serviceable Gruul land — the scry 1 is a genuine bonus, and the 100-card singleton format is forgiving enough that the enters-tapped penalty rarely decides games. Competitive Commander lists skip it in favor of untapped dual lands, but any mid-power Gruul build is happy to run it. In Modern and Pioneer, the tap cost is almost always disqualifying; two-color aggressive decks can't afford the tempo loss, and midrange shells have access to better options. Legacy and Vintage players ignore it entirely for the same reason. Standard legality makes it the most accessible budget fixing for newer players building Gruul, where it's a clean upgrade over a basic.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.32 bulk tier
At $0.32, Temple of Abandon sits firmly in bulk territory and has stayed there across multiple reprints — wide availability keeps the ceiling low. It's a safe pickup at this price; the floor is essentially zero, but you're buying it to play it, not hold it.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.