Sunscape Apprentice

Creature — Human Wizard

{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.

CMC
1
Mana cost
{W}
Color identity
GUW
Rarity
common
Set
Invasion
Price
$0.09
EDHREC rank
#30259
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Sunscape Apprentice card art
Sunscape Apprentice is a one-card combo enabler that grants an extra turn when paired with Wormfang Manta — the kicker costs two white or two blue mana, so the effect is gated but real. Outside that specific line, it's a 1/1 with no relevant text, which is the entire cost of running it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Sunscape Apprentice sees essentially zero play in competitive formats — Legacy and Vintage have no interest in a 1/1 kicker creature, and Pauper has better commons at every slot. In Commander, it exists exclusively as a combo piece in extra-turn loops, and even there it's a fringe inclusion that shows up in decks explicitly built around the Wormfang Manta line rather than as a general good-stuff pick.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Sunscape Apprentice is pure bulk — you're paying for cardboard, not demand. That price is stable in the way irrelevance is stable: no spike risk, no upside, just a cheap slot-filler for the one deck that actually wants it.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.