Spirit of the Labyrinth
Enchantment Creature — Spirit
Each player can't draw more than one card each turn.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Pioneer Masters
- Price
- —
- EDHREC rank
- #5522
Spirit of the Labyrinth shuts down extra card draws at the source — one card per turn per player, full stop, no exceptions for triggered or activated abilities — and it does that on a 3/1 for two mana. Combo and control opponents whose engines run on Rhystic Study, Sylvan Library, or wheel effects hit a wall the moment this lands. Winota, Joiner of Forces decks run it because the stax tax is free when you're the one killing people with non-Human triggers rather than card advantage.
Best Commanders
Commanders with the highest synergy

Winota, Joiner of Forces
Winota, Joiner of Forces is a combat-damage engine, not a card-draw engine, so Spirit of the Labyrinth taxes everyone at the table except the person who actually needs it — locking out Rhystic Study and wheel effects while Winota's attack triggers do the work.

Zur the Enchanter
Zur the Enchanter tutors Spirit of the Labyrinth directly into play off an attack trigger, and the enchantment subtype makes it a natural fetch target in a deck that already wants to disrupt opponents' draw steps.

Lavinia, Azorius Renegade
Lavinia, Azorius Renegade is built to stack rules restrictions on opponents, and Spirit of the Labyrinth layers on top cleanly — together they cut off both the free-spell and extra-draw lines that blue-heavy tables rely on.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Spirit of the Labyrinth is a stax piece with a real ceiling: the average table runs enough draw engines that two mana for a persistent lockout on extra draws is well above rate. Legacy sees it as sideboard disruption against Storm and Faithless Looting shells where drawing multiple cards per turn is the entire plan, and a 3/1 body that attacks is relevant in that context. In Modern and Pioneer it competes in hatebear strategies alongside Thalia and Sanctum Prelate, where it punishes Amulet Titan, Jeskai Control, and draw-heavy combo decks. Teferi's Puzzle Box pairs with Spirit of the Labyrinth to create a hard lock — opponents must discard their hand at end of turn but can't keep the new cards because the Spirit says they've already drawn for the turn — which is the kind of interaction that makes it worth registering in eternal formats.
Key Combos
Combo lines featuring this card


Teferi's Puzzle BoxSpirit of the Labyrinth
Players can't draw more than one card per turn; Players shuffle their hands into their libraries during each draw step; Lock
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Pricing data isn't available for Spirit of the Labyrinth at the moment, so check Scryfall or your preferred retailer for the current market rate. Given its role as a dedicated stax piece with applications across Commander, Legacy, and Modern hatebear lists, it tends to hold value whenever those archetypes are popular.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.