Spirit Loop

Enchantment — Aura

Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
uncommon
Set
Time Spiral
Price
$13.62
EDHREC rank
#6682
Buy on TCGplayer
Spirit Loop card art
Spirit Loop turns any lifelink aura shell into a recursive engine — enchant a creature, gain life on attack, and when the creature dies the Loop returns itself to your hand rather than hitting the graveyard. The cost is low and the fail-safe is real, but its ceiling depends entirely on whether your commander cares about lifegain or aura recursion; in a vacuum it's a fair card, and Ragost, Deft Gastronaut and Mycosynth Lattice combo lines are what push it from fair to essential.

Best Commanders

Commanders with the highest synergy

01
Ragost, Deft Gastronaut

Ragost, Deft Gastronaut

40.7% of decks · synergy 0.39

Ragost, Deft Gastronaut appears in over 40% of Spirit Loop decks for good reason — Ragost's ability to trigger off enchantments entering or leaving play pairs with Spirit Loop's self-return clause to generate repeated value, making the Loop a near-auto-include in Ragost shells.

02
Eriette of the Charmed Apple

Eriette of the Charmed Apple

18.1% of decks · synergy 0.17

Eriette of the Charmed Apple taxes opponents for each aura you control, so Spirit Loop's recursive nature means you're rarely down an aura even after a board wipe — Spirit Loop effectively makes Eriette's tax more resilient and harder to answer.

03
Pearl-Ear, Imperial Advisor

Pearl-Ear, Imperial Advisor

16.6% of decks · synergy 0.15

Pearl-Ear, Imperial Advisor cares about Spirit cards, and Spirit Loop is literally a Spirit aura — Pearl-Ear decks run it as both a tribal piece and a lifelink enabler, getting double duty from a single card slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is by far Spirit Loop's best home — the 100-card singleton format slows down enough that a two-mana aura with a built-in recursion clause earns its slot, especially in lifegain and enchantress strategies. In Legacy and Vintage, Spirit Loop is legal but essentially unplayed; those formats move too fast for a do-nothing aura that doesn't advance a board state immediately. Modern is the one non-rotating constructed format where Spirit Loop is legal and theoretically serviceable in fringe aura aggro lists, though it sees minimal competitive play there. Pioneer and Standard legality is off the table, and Pauper excludes it as well, so the realistic audience for Spirit Loop is Commander players building around specific commanders or combo lines.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Ethereal Armor and Cartouche of Solidarity cover the aura-slot role at a fraction of the price if you just want enchantment count payoffs without the recursion clause. Spirit Loop's self-return ability is the hardest thing to replace on a budget — Rancor is the closest analogue in pure recursive value, costs less than a dollar, and while it grants trample instead of lifelink it comes back from the graveyard the same way, making it the default swap if the lifegain trigger isn't central to your gameplan.

Price Context

Current price

$13.62 mid tier

At $13.62, Spirit Loop sits in the mid tier — not a casual pickup, but not a reserved-list splurge either. The price reflects its combo relevance in Ragost, Deft Gastronaut decks rather than broad demand, so it holds value as long as that commander stays popular but is unlikely to spike without new combo discoveries.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.