Sphinx of the Second Sun
Creature — Sphinx
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
- CMC
- 8
- Mana cost
- Color identity
- U
- Rarity
- mythic
- Set
- Murders at Karlov Manor Commander
- Price
- $1.93
- EDHREC rank
- #2409
Sphinx of the Second Sun hands you a second untap step every turn — draw cards, untap mana, trigger upkeeps again, all before your opponents can respond to a single end step. The six-mana, six-power flying body is fine, but you're here for the extra phase; anything that stacks upkeep triggers or runs suspend cards like Chronomantic Escape turns this from a value engine into a game-warping threat. Braids, Conjurer Adept cheats the cost entirely, which is why those two show up together in 76% of Braids lists.
Best Commanders
Commanders with the highest synergy

Braids, Conjurer Adept


The Tenth Doctor // Rose Tyler

Alaundo the Seer
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Sphinx of the Second Sun does its best work: multiplayer games run long enough for the second upkeep to compound, and the format's density of upkeep-matters and suspend synergies makes each extra phase snowball. Legacy and Vintage allow it, but a six-mana do-nothing-the-turn-it-arrives creature has no business in those formats' tempo ecosystems. Oathbreaker is a theoretical home, though the faster pace narrows the window before the game ends. Outside of those, Sphinx of the Second Sun is simply not legal, so Commander is both the intended context and the only one worth building around.
Key Combos
Combo lines featuring this card



Chronomantic EscapeSphinx of the Second SunParadox Haze
You can't be attacked; Lock
View on Commander Spellbook ↗

Sphinx of the Second SunAggravated Assault
Infinite card draw; Infinite draw triggers; Near-infinite combat phases; Near-infinite untap of creatures and lands you control
View on Commander Spellbook ↗


Chronomantic EscapeSphinx of the Second SunSpark Double
Lock; You can't be attacked
View on Commander Spellbook ↗


Chronomantic EscapeSphinx of the Second SunAuton Soldier
You can't be attacked; Lock
View on Commander Spellbook ↗


Chronomantic EscapeSphinx of the Second SunSakashima of a Thousand Faces
You can't be attacked; Lock
View on Commander Spellbook ↗Price Context
Current price
$1.93 cheap tier
At $1.93, Sphinx of the Second Sun is cheap for what it does — a unique, game-altering effect at this price point is a genuine bargain, and it's the kind of card that quietly holds its floor because the effect is irreplaceable rather than obsolete.
Explore
Sources
Mentioned
- Chronomantic Escape
- Braids, Conjurer Adept
- Jhoira of the Ghitu
- The Tenth Doctor // Rose Tyler
- Alaundo the Seer
- Gogo, Master of Mimicry
- Paradox Haze
- Aggravated Assault
- Spark Double
- Auton Soldier
- Sakashima of a Thousand Faces
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.

