Chronomantic Escape

Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

CMC
6
Mana cost
{4}{W}{W}
Color identity
W
Rarity
uncommon
Set
Future Sight
Price
$3.05
EDHREC rank
#11789
Buy on TCGplayer
Chronomantic Escape card art
Chronomantic Escape gives you a hard lock on combat — opponents can't attack you for three full turns, and when the suspend counters run out, it reloads itself — and the payoff for extra-turn and extra-phase engines like Sphinx of the Second Sun or The Tenth Doctor // Rose Tyler is that the recast trigger fires before opponents ever get meaningful board pressure on you. The cost is six mana up front plus suspend, meaning it does nothing the turn you cast it, so decks that can't protect a vulnerable early game should look elsewhere.

Best Commanders

Commanders with the highest synergy

01
The Tenth DoctorRose Tyler

The Tenth Doctor // Rose Tyler

55.2% of decks · synergy 0.53

The Tenth Doctor // Rose Tyler's ability to exile cards and cast them from exile means Chronomantic Escape can be replayed as a free cast off the Doctor's trigger, turning what would be a slow suspend cycle into a repeatable, low-cost protection engine that keeps the whole table locked out of attacking you while you build toward a win.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Chronomantic Escape is almost exclusively a Commander card — the suspend mechanic's multi-turn delay is a liability in any format where games end on turn three or four, which rules out competitive Legacy and Vintage play entirely. In Commander, the effect is powerful enough that the delay is manageable: a six-mana investment buys three full turns of attack immunity and then self-recurs, which is an exceptional rate in a 100-card singleton format where dedicated stax and protection pieces are at a premium. Modern and Legacy are technically legal, but no serious build there wants a do-nothing sorcery that takes three turns to matter. Oathbreaker is the one non-Commander 60-card-adjacent format where extra-turn or extra-phase commanders could make Chronomantic Escape worth considering, but the card pool pressure there still cuts against slow suspend setups.

Key Combos

Combo lines featuring this card

Price Context

Current price

$3.05 cheap tier

At $3.05, Chronomantic Escape sits in the cheap tier — affordable enough to include speculatively in any extra-turn or extra-phase build without meaningful budget strain. The price reflects its narrow home in Commander and the self-recurring nature keeping it from being ignored entirely; it's unlikely to drop further given that dedicated Tenth Doctor lists actively want it.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.