Soul Bleed

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
common
Set
Magic 2010
Price
$0.06
EDHREC rank
#26502
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Soul Bleed card art
Soul Bleed drains one life per turn from a single creature's controller — enchant something big and threatening, and you're taxing them three life a turn cycle before combat even happens. The effect is real, but one life per upkeep on a three-mana aura with no immediate impact is too slow and too narrow to carry a slot in competitive Commander.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Soul Bleed fits narrowest in dedicated drain-and-gain shells — Ayli, Eternal Pilgrim or Selenia, Dark Rose decks that want every incidental life loss they can squeeze out — but even there it competes with enchantments that hit all opponents or generate more than one life swing per turn. In Pauper it's legal and technically on-theme for black control, but single-target one-life-per-turn drains don't close games fast enough against the format's efficient threats. Legacy and Vintage have the same problem at a higher power ceiling: three mana for a do-nothing enchant is not a line anyone is taking. Soul Bleed is a Limited card that wandered into Constructed.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Soul Bleed is pure bulk — you're paying for cardboard and nothing else. That price is a floor, not a signal of hidden value; demand isn't coming.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.