Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
- CMC
- 2
- Mana cost
- Color identity
- U
- Rarity
- common
- Set
- Dominaria Remastered
- Price
- $3.62
- EDHREC rank
- #271
Snap bounces a creature and untaps two lands, meaning it effectively costs nothing in a deck that wants the spell count — the bounce is the bonus, not the point. In High Tide shells and storm lines it's a ritual that also happens to answer a blocker, and Zethi, Arcane Blademaster runs it as a free loop piece that keeps mana open while cycling through instants.
Best Commanders
Commanders with the highest synergy

Zethi, Arcane Blademaster
Zethi, Arcane Blademaster imprints Snap onto its attack trigger and recurs it repeatedly, making the land-untap clause a reliable mana engine rather than a one-shot trick — nearly 79% of Zethi decks include it for exactly that reason.


Thrasios, Triton Hero // Yoshimaru, Ever Faithful
Thrasios, Triton Hero // Yoshimaru, Ever Faithful shells lean on Snap as a near-free instant that fuels High Tide turns, letting the deck chain spells and keep mana floating without spending real resources.

Alela, Cunning Conqueror
Alela, Cunning Conqueror triggers on each instant cast, so Snap generates a Faerie token while resetting a threat — it's a two-for-one that advances both the board and the spell-count payoffs Alela demands.

Storm, Force of Nature
Storm, Force of Nature counts each spell toward its storm trigger, and Snap's land-untap makes it functionally free in a long chain — it's pure storm count with upside, which is exactly what that commander wants.
Ral, Monsoon Mage
Ral, Monsoon Mage pings opponents for each instant and sorcery, so Snap deals damage, removes a creature, and untaps lands all in one, making it one of the more efficient spells in the 77% of Ral decks that run it.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Commander is Snap's natural home — the combination of instant speed, pseudo-zero cost, and creature disruption maps perfectly onto spellslinger and storm strategies that dominate the format's combo tier. In Legacy, Snap has historically enabled High Tide combo turns by recycling mana through untap effects, though the format's power level means it sees only niche play. Vintage is legal but the card is simply too slow for that environment's threats and answers. Pauper is where Snap shows up as a legitimate tempo and combo piece, particularly in Delver and Tribe variants that need cheap interaction and can exploit the untap clause. It's not legal in Modern, Pioneer, or Standard, which narrows its competitive footprint but keeps demand stable among Commander and Pauper players.
Key Combos
Combo lines featuring this card



Birgi, God of Storytelling // Harnfel, Horn of BountyDualcaster MageSnap
Infinite ETB; Infinite LTB; Infinite storm count; Infinite magecraft triggers; Infinite mana lands you control can produce; Infinite untap of lands you control
View on Commander Spellbook ↗



Displacer KittenEternal WitnessLotus PetalSnap
Infinite LTB; Infinite ETB; Infinite storm count; Infinite magecraft triggers; Near-infinite colored mana; Return all creatures you don't control to their owner's hand; Infinite mana lands you control can produce; Infinite untap of lands you control
View combo details →


Fire Lord AzulaSnapDualcaster Mage
Infinite untap of lands you control; Infinite ETB; Infinite LTB; Infinite magecraft triggers; Infinite mana lands you control can produce; Infinite storm count; Return any number of creatures to their owners' hands
View on Commander Spellbook ↗




Displacer KittenEternal WitnessLotus PetalSnapCloud of Faeries
Infinite LTB; Infinite ETB; Infinite colored mana; Infinite storm count; Infinite magecraft triggers; Return all creatures you don't control to their owner's hand; Infinite mana lands you control can produce; Infinite untap of lands you control
View combo details →Price Context
Current price
$3.62 cheap tier
At $3.62, Snap sits at the low end of combo-staple pricing — cheap enough that nearly every deck that wants it just runs it without a second thought. Demand across Commander, Pauper, and Legacy brewing keeps a floor under the price, so it's unlikely to crater.
Explore
Sources
Mentioned
- High Tide
- Zethi, Arcane Blademaster
- Thrasios, Triton Hero // Yoshimaru, Ever Faithful
- Alela, Cunning Conqueror
- Storm, Force of Nature
- Ral, Monsoon Mage
- Archaeomancer
- Birgi, God of Storytelling // Harnfel, Horn of Bounty
- Dualcaster Mage
- Displacer Kitten
- Eternal Witness
- Lotus Petal
- Fire Lord Azula
- Cloud of Faeries
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.

