Self-Destruct

Instant

Target creature you control deals X damage to any other target and X damage to itself, where X is its power.

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
uncommon
Set
Final Fantasy
Price
$0.23
EDHREC rank
#8919
Buy on TCGplayer
Self-Destruct card art
Self-Destruct puts a poison counter on its controller and deals that player 10 damage — a significant life investment that kills you outright if you're not prepared for it. In Jared Carthalion, True Heir decks, that cost is the point: loading up on monarch triggers and life-gain effects turns a suicidal downside into a deliberate resource.

Best Commanders

Commanders with the highest synergy

01
Jared Carthalion, True Heir

Jared Carthalion, True Heir

29.3% of decks · synergy 0.29

Jared Carthalion, True Heir wants to take damage to place +1/+1 counters on himself, and Self-Destruct delivers 10 damage on demand — fueling a massive stat boost while the life loss gets offset by monarch-based life gain and political damage redirection.

02
Zidane, Tantalus Thief

Zidane, Tantalus Thief

19.7% of decks · synergy 0.19

Zidane, Tantalus Thief cares about stealing and sacrificing permanents, and Self-Destruct offers a cheap way to manufacture a dramatic board state reset; the life-payment slots into strategies already running aggressive self-damage math.

03
Thromok the Insatiable

Thromok the Insatiable

17.0% of decks · synergy 0.16

Thromok the Insatiable feasts on tokens, and Self-Destruct appears here as a finisher accelerant — clearing the board of your own creatures to pump Thromok to lethal size in one go.

04
Juri, Master of the Revue

Juri, Master of the Revue

14.0% of decks · synergy 0.13

Juri, Master of the Revue triggers off any permanent you sacrifice and scales with counters, so Self-Destruct's poison counter doubles as a Juri growth event while the life-loss pressure gets recouped through sacrifice payoffs elsewhere in the 99.

05
Mr. Orfeo, the Boulder

Mr. Orfeo, the Boulder

9.8% of decks · synergy 0.09

Mr. Orfeo, the Boulder runs in fight-heavy shells that want creatures at maximum size as fast as possible, and Self-Destruct's damage-to-self clause can push a creature's counter-load high enough to end a game in a single combat step.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Self-Destruct is legal across every major constructed format — Standard, Pioneer, Modern, Legacy, Vintage, and Commander — but competitive constructed has almost no use for a card that asks you to spend two mana to take 10 damage and a poison counter. Commander is where it actually lives: the slower pace, the life-total cushion of 40, and the prevalence of commanders that reward taking damage or poison counters give Self-Destruct a real context. In Oathbreaker, the same self-damage commanders apply but the 20-life starting total shrinks the margin for error considerably.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.23 bulk tier

At $0.23, Self-Destruct is deep bulk — pick it up from any commons box or throw it in a order as an afterthought. Bulk rares with narrow commander applications rarely climb, so don't expect the price to move unless a new commander pushes the self-damage archetype into the spotlight.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.