Selective Memory

Sorcery

Search your library for any number of nonland cards, exile them, then shuffle.

CMC
4
Mana cost
{3}{U}
Color identity
U
Rarity
rare
Set
Worldwake
Price
$0.46
EDHREC rank
#21477
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Selective Memory card art
Selective Memory rips every land out of your library in one shot, guaranteeing the rest of your draws are gas — it's a functional Mana Severance stapled to a library-sculpting engine. Four mana is the entire cost, and for combo decks that need to fire on a specific sequence, that's a bargain.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Selective Memory is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but it only truly matters in Commander. In 60-card formats the effect is too slow and too narrow — decks that need pure card access run better options, and the land-removal upside rarely matters when you're not tutoring for a specific win line. In Commander, Selective Memory is purpose-built for combo decks that want to guarantee they draw no lands after a certain point, enabling instant-kill loops that require drawing through the library.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.46 bulk tier

At $0.46, Selective Memory sits firmly in bulk territory — cheap enough that there's no financial barrier to including it. Demand is narrow enough that the price isn't going anywhere, so pick it up whenever you're ready without urgency.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.