Savage Ventmaw

Creature — Dragon

Flying
Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.

CMC
6
Mana cost
{4}{R}{G}
Color identity
GR
Rarity
uncommon
Set
Commander 2017
Price
$2.00
EDHREC rank
#1602
Buy on TCGplayer
Savage Ventmaw card art
Savage Ventmaw attacks and immediately generates six mana — three red, three green — that you spend before the combat phase ends, making it a repeating engine rather than a simple beater. Pair it with Aggravated Assault and it fuels infinite combat steps on its own; slot it under Atarka, World Render and every swing threatens lethal on the spot.

Best Commanders

Commanders with the highest synergy

01
Atarka, World Render

Atarka, World Render

89.2% of decks · synergy 0.79

Atarka, World Render gives all your dragons double strike, which means Savage Ventmaw attacks for 8 trample damage while netting the mana to immediately activate Aggravated Assault — the infinite combat loop assembles as early as turn six without any other setup.

02
Wulfgar of Icewind Dale

Wulfgar of Icewind Dale

73.7% of decks · synergy 0.64

Wulfgar of Icewind Dale doubles attack triggers, so Savage Ventmaw's combat step produces twelve mana instead of six — enough to chain extra combat spells multiple times over without a dedicated combo partner.

03
Ganax, Astral HunterAcolyte of Bahamut

Ganax, Astral Hunter // Acolyte of Bahamut

72.5% of decks · synergy 0.62

Ganax, Astral Hunter // Acolyte of Bahamut generates a Treasure on each dragon's attack, which stacks directly on top of Savage Ventmaw's own mana burst and pushes the deck's mana ceiling into uncharted territory by the mid-game.

05
Alena, Kessig TrapperGilanra, Caller of Wirewood

Alena, Kessig Trapper // Gilanra, Caller of Wirewood

65.6% of decks · synergy 0.55

Alena, Kessig Trapper // Gilanra, Caller of Wirewood turns high-power creatures entering the battlefield into red mana, and Savage Ventmaw's attack trigger then doubles the available resources in the same turn — the pair creates an aggressive mana engine that rewards going wide with threats.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Savage Ventmaw is legal across Commander, Legacy, Modern, Pioneer, Standard, Vintage, and Oathbreaker, but it only sees meaningful play in Commander. Six mana for a 4/4 flier is too slow for any competitive 60-card format, where the game is typically decided before you reach that mana total. In Commander, the calculus changes entirely — a six-mana dragon that effectively costs nothing the turn it attacks is a strong rate, and the Aggravated Assault loop is a legitimate win condition that shows up in a wide range of Gruul and dragon-tribal shells. Oathbreaker is the one 60-card adjacent format where it could theoretically matter, but the card's ceiling is firmly Commander-shaped.

Key Combos

Combo lines featuring this card

17,125 decks
Savage VentmawAggravated Assault

Savage VentmawAggravated Assault

Infinite combat damage; Infinite combat phases; Infinite green mana; Infinite mana creatures you control can produce; Infinite red mana; Infinite untap of creatures you control

View on Commander Spellbook ↗

Price Context

Current price

$2.00 cheap tier

At $2.00, Savage Ventmaw sits firmly in the budget staple tier — cheap for a card that anchors a two-card infinite combat loop. The price is stable given its consistent demand across dragon-tribal and combat-step combo decks, and there's no pressure to rush a purchase, but there's also no reason to hesitate at this cost.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.