Savage Smash
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
- CMC
- 3
- Mana cost
- Color identity
- GR
- Rarity
- uncommon
- Set
- Breaking News
- Price
- $0.10
- EDHREC rank
- #15476
Savage Smash puts a +1/+1 counter on a creature you control, makes it fight a target creature, and replaces itself with a draw — all for three mana at instant speed. That's removal, a permanent buff, and card parity in one slot, which is a strong rate for any green deck that wants to trade creatures profitably.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Savage Smash earns its slot in any green deck that runs creatures large enough to win fights reliably — the draw means it never truly costs you a card, and instant speed means you can threaten it on an opponent's combat step. In Pauper, where efficient common removal is always in demand, the three-mana instant competes with Fight with Fire and Prey Upon derivatives and holds up reasonably well in creature-heavy midrange shells. Modern and Pioneer have too many faster, more efficient answers for Savage Smash to see serious play, and Legacy and Vintage aren't formats where a three-mana fight spell gets considered. Oathbreaker mirrors the Commander calculus — run it if your planeswalker and signature spell package leans on +1/+1 counter synergies.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Savage Smash is deep bulk — you're paying for cardboard and shipping, not the card itself. Bulk commons with niche synergy value rarely move off the floor, so don't expect the price to shift meaningfully in either direction.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.