Revoke Privileges

Enchantment — Aura

Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
common
Set
Kaladesh Remastered
Price
EDHREC rank
#25690
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Revoke Privileges card art
Revoke Privileges locks a creature out of attacking, blocking, and activated abilities — but at three mana for an Aura that vanishes when the creature dies, it's doing Pacifism's job worse than Pacifism. In Commander, where commanders go back to the command zone and threats hit the table faster than single-target enchantments can answer them, this rarely earns its slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Pauper is the one format where Revoke Privileges has a legitimate case — the commons pool makes three-mana enchantment-based removal competitive enough, and stranding an opponent's fatty in place has real tempo value in slower games. In Commander, it falls short: one-for-one Auras that don't remove the permanent are too fragile when one Naturalize or a creature dying to anything erases all your investment. Legacy, Vintage, and Modern have cheaper and cleaner answers, so Revoke Privileges sees essentially no play there. Pioneer is the closest to a real conversation, but even budget creature-removal options outclass it.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Revoke Privileges at the moment, but as a common with limited competitive demand it typically sits at bulk — a few cents in most stores. It's worth picking up for a Pauper build if needed, but don't hunt for it elsewhere.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.