Revitalize
Instant
You gain 3 life.
Draw a card.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Core Set 2019
- Price
- $0.17
- EDHREC rank
- #4156
Revitalize draws a card and gains 3 life for one white mana — the life gain is the point, not a bonus. Outside of decks that explicitly care about life totals or spell cost reduction, a one-mana cantrip with a relevant rider is fine, but Will, Scion of Peace turns it into a cost-reducer for your entire hand, which is where this card stops being filler and starts being a staple.
Best Commanders
Commanders with the highest synergy

Will, Scion of Peace
Will, Scion of Peace reduces the cost of spells you cast by the life you've gained this turn, and Revitalize gains 3 life the moment it resolves — meaning it effectively pays for itself and discounts the next thing you cast, all while replacing itself in hand.

Firesong and Sunspeaker
Firesong and Sunspeaker triggers off white instant and sorcery spells to deal 3 damage and gain 3 life, so Revitalize chains a life gain trigger into a damage trigger and draws a card — three effects for one mana in a deck that wants exactly this kind of density.

The Archimandrite
The Archimandrite cares about having multiple creature types and rewards life gain triggers, and Revitalize slots in as a cheap cantrip that feeds those triggers without clogging the curve.

Hope Estheim
Hope Estheim scales off life gained throughout the game, so Revitalize is primarily a cheap, repeatable way to push that total higher while keeping your hand stocked.

Trelasarra, Moon Dancer
Trelasarra, Moon Dancer puts a +1/+1 counter and a scry on itself whenever you gain life, so Revitalize is a one-mana spell that triggers her, draws a card, and sets up the next draw — exactly the kind of incremental advantage this deck wants.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Revitalize is a role-player, not a staple — it earns its slot only in decks that convert life gain into a tangible engine, and it's dead weight in anything that doesn't. In Pauper, the combination of cantrip plus life padding at common is genuinely useful in slower white-based control shells, and it sees occasional play there. In Modern and Pioneer, it's too low-impact for the pace of those formats — one-mana cantrips need to do more than gain 3 life to compete. Legacy and Vintage don't want Revitalize at all; the card selection standards in those formats are simply too high.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.17 bulk tier
At $0.17, Revitalize is deep bulk — you're not buying a playset, you're pulling it from a common box. The price reflects what it is: a narrow-but-functional card that does exactly what it promises in the decks that want it, with zero collector demand to prop it up.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.