Revitalize

Instant

You gain 3 life.
Draw a card.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
Core Set 2019
Price
$0.17
EDHREC rank
#4156
Buy on TCGplayer
Revitalize card art
Revitalize draws a card and gains 3 life for one white mana — the life gain is the point, not a bonus. Outside of decks that explicitly care about life totals or spell cost reduction, a one-mana cantrip with a relevant rider is fine, but Will, Scion of Peace turns it into a cost-reducer for your entire hand, which is where this card stops being filler and starts being a staple.

Best Commanders

Commanders with the highest synergy

01
Will, Scion of Peace

Will, Scion of Peace

58.1% of decks · synergy 0.55

Will, Scion of Peace reduces the cost of spells you cast by the life you've gained this turn, and Revitalize gains 3 life the moment it resolves — meaning it effectively pays for itself and discounts the next thing you cast, all while replacing itself in hand.

02
Firesong and Sunspeaker

Firesong and Sunspeaker

50.9% of decks · synergy 0.50

Firesong and Sunspeaker triggers off white instant and sorcery spells to deal 3 damage and gain 3 life, so Revitalize chains a life gain trigger into a damage trigger and draws a card — three effects for one mana in a deck that wants exactly this kind of density.

03
The Archimandrite

The Archimandrite

29.2% of decks · synergy 0.29

The Archimandrite cares about having multiple creature types and rewards life gain triggers, and Revitalize slots in as a cheap cantrip that feeds those triggers without clogging the curve.

04
Hope Estheim

Hope Estheim

24.1% of decks · synergy 0.21

Hope Estheim scales off life gained throughout the game, so Revitalize is primarily a cheap, repeatable way to push that total higher while keeping your hand stocked.

05
Trelasarra, Moon Dancer

Trelasarra, Moon Dancer

22.4% of decks · synergy 0.21

Trelasarra, Moon Dancer puts a +1/+1 counter and a scry on itself whenever you gain life, so Revitalize is a one-mana spell that triggers her, draws a card, and sets up the next draw — exactly the kind of incremental advantage this deck wants.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Revitalize is a role-player, not a staple — it earns its slot only in decks that convert life gain into a tangible engine, and it's dead weight in anything that doesn't. In Pauper, the combination of cantrip plus life padding at common is genuinely useful in slower white-based control shells, and it sees occasional play there. In Modern and Pioneer, it's too low-impact for the pace of those formats — one-mana cantrips need to do more than gain 3 life to compete. Legacy and Vintage don't want Revitalize at all; the card selection standards in those formats are simply too high.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.17 bulk tier

At $0.17, Revitalize is deep bulk — you're not buying a playset, you're pulling it from a common box. The price reflects what it is: a narrow-but-functional card that does exactly what it promises in the decks that want it, with zero collector demand to prop it up.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.