Reach the Horizon
Sorcery
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
- CMC
- 4
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Final Fantasy
- Price
- $0.23
- EDHREC rank
- #4823
Reach the Horizon puts a basic land onto the battlefield tapped for three mana — functional ramp, nothing more. The Wandering Minstrel decks snap it up because it triggers landfall and adventure synergies on the same card, but outside those specific engines it's a worse Cultivate and should be cut for one.
Best Commanders
Commanders with the highest synergy

The Wandering Minstrel
The Wandering Minstrel cares about adventures, and Reach the Horizon is one — so it pulls double duty as ramp and a spell you can cast off the commander's discount, fueling both landfall triggers and the adventure-matters payoffs in the same move.

Ruby, Daring Tracker
Ruby, Daring Tracker wants cheap spells that advance the board, and Reach the Horizon fills a land while keeping Ruby's tempo rolling — over half of Ruby decks on EDHREC run it for exactly that reason.

Radha, Heir to Keld
Radha, Heir to Keld turns lands into combat mana, so every land that enters the battlefield untapped is acceleration; Reach the Horizon feeds that engine while fixing basic land counts for Radha's Gruul requirements.

Choco, Seeker of Paradise
Choco, Seeker of Paradise runs a high density of cheap spells to trigger its abilities, and Reach the Horizon slots in as ramp that also counts toward that spell-count threshold.

Tifa Lockhart
Tifa Lockhart decks lean on a Gruul beatdown plan that needs consistent mana, and Reach the Horizon is a reliable three-mana land-fetch that keeps the curve smooth through the midgame.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Reach the Horizon is legal everywhere except Pauper, but Commander is the only format where it earns consistent play. In competitive 60-card formats — Modern, Pioneer, Legacy — three-mana sorceries that fetch a single basic land don't make the cut when Farseek, Three Visits, and Nature's Lore exist at two mana. Commander's slower pace and 100-card singleton constraint make Reach the Horizon a reasonable inclusion in landfall and adventure-themed decks that want redundancy past the premier ramp spells. Outside those themes, it still sits near the bottom of the ramp hierarchy and gets cut when the deck tightens up.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.23 bulk tier
At $0.23, Reach the Horizon is deep bulk — buy a playset for under a dollar and never think about the price again. It won't hold or gain value, but that's irrelevant; you're running it for function, not finance.
Explore
Sources
Mentioned
- The Wandering Minstrel
- Ruby, Daring Tracker
- Radha, Heir to Keld
- Choco, Seeker of Paradise
- Tifa Lockhart
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.