Reach the Horizon

Sorcery

Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
uncommon
Set
Final Fantasy
Price
$0.23
EDHREC rank
#4823
Buy on TCGplayer
Reach the Horizon card art
Reach the Horizon puts a basic land onto the battlefield tapped for three mana — functional ramp, nothing more. The Wandering Minstrel decks snap it up because it triggers landfall and adventure synergies on the same card, but outside those specific engines it's a worse Cultivate and should be cut for one.

Best Commanders

Commanders with the highest synergy

01
The Wandering Minstrel

The Wandering Minstrel

52.2% of decks · synergy 0.49

The Wandering Minstrel cares about adventures, and Reach the Horizon is one — so it pulls double duty as ramp and a spell you can cast off the commander's discount, fueling both landfall triggers and the adventure-matters payoffs in the same move.

02
Ruby, Daring Tracker

Ruby, Daring Tracker

35.9% of decks · synergy 0.34

Ruby, Daring Tracker wants cheap spells that advance the board, and Reach the Horizon fills a land while keeping Ruby's tempo rolling — over half of Ruby decks on EDHREC run it for exactly that reason.

03
Radha, Heir to Keld

Radha, Heir to Keld

31.3% of decks · synergy 0.30

Radha, Heir to Keld turns lands into combat mana, so every land that enters the battlefield untapped is acceleration; Reach the Horizon feeds that engine while fixing basic land counts for Radha's Gruul requirements.

04
Choco, Seeker of Paradise

Choco, Seeker of Paradise

15.1% of decks · synergy 0.13

Choco, Seeker of Paradise runs a high density of cheap spells to trigger its abilities, and Reach the Horizon slots in as ramp that also counts toward that spell-count threshold.

05
Tifa Lockhart

Tifa Lockhart

13.8% of decks · synergy 0.12

Tifa Lockhart decks lean on a Gruul beatdown plan that needs consistent mana, and Reach the Horizon is a reliable three-mana land-fetch that keeps the curve smooth through the midgame.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Reach the Horizon is legal everywhere except Pauper, but Commander is the only format where it earns consistent play. In competitive 60-card formats — Modern, Pioneer, Legacy — three-mana sorceries that fetch a single basic land don't make the cut when Farseek, Three Visits, and Nature's Lore exist at two mana. Commander's slower pace and 100-card singleton constraint make Reach the Horizon a reasonable inclusion in landfall and adventure-themed decks that want redundancy past the premier ramp spells. Outside those themes, it still sits near the bottom of the ramp hierarchy and gets cut when the deck tightens up.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.23 bulk tier

At $0.23, Reach the Horizon is deep bulk — buy a playset for under a dollar and never think about the price again. It won't hold or gain value, but that's irrelevant; you're running it for function, not finance.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.