Raging Ravine
Land
This land enters tapped.: Add
or
.
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
- CMC
- 0
- Mana cost
- Color identity
- GR
- Rarity
- rare
- Set
- Edge of Eternities: Stellar Sights
- Price
- —
- EDHREC rank
- #2654
Raging Ravine enters untapped, produces colored mana immediately, and threatens a self-growing creature whenever you need it — the cost is that activation runs four mana and a tap, so you're not attacking until at least turn five. Commanders like Chishiro, the Shattered Blade that want creatures with counters already on them make that activation feel free rather than expensive.
Best Commanders
Commanders with the highest synergy

Chishiro, the Shattered Blade
Chishiro, the Shattered Blade triggers whenever a creature with a +1/+1 counter attacks, and Raging Ravine animates with a counter already on it — then grows another each time, generating a Spirit token every combat it swings.

Bello, Bard of the Brambles
Bello, Bard of the Brambles cares about lands that can become creatures, and Raging Ravine fits that gameplan exactly — it's a land that threatens a combat-relevant body while still counting toward your land drops.

Ashling, the Limitless
Ashling, the Limitless puts counters on creatures she connects with, and Raging Ravine becomes a recursive, ever-larger attacker that accumulates counters across multiple turns without costing you a card slot.

Disa the Restless
Disa the Restless rewards lands that double as threats, and Raging Ravine's self-animating body gives her decks a resilient attacker that dodges most creature-based removal.

Bumi, Unleashed
Bumi, Unleashed scales off creatures with counters, so Raging Ravine's cumulative +1/+1 counters turn a land into a payoff — the card earns its slot by doing double duty as both mana source and growing threat.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Raging Ravine is a reliable role-player in any Gruul or four-color-plus shell that can afford to run it — the land slot tax is real, but a threat that dodges creature removal and grows every swing matters over a long game. In Legacy and Vintage it sees essentially no play; those formats move too fast for a land that needs four mana and a tap to attack once. Modern is where Raging Ravine built its reputation, serving as a finisher in midrange decks that wanted to close games through attrition, though the format has largely left it behind as creature-lands got pushed further. Pioneer, Standard, and Pauper are off the table. For Commander specifically, any deck running green and red that wants a threat baked into its mana base should at least consider it.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Raging Ravine isn't loading at the moment — check Scryfall or TCGPlayer for current market values before buying. It has seen multiple reprints, so copies are generally accessible, but foil and older printings can vary significantly.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.