Piracy

Sorcery

Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.

CMC
2
Mana cost
{U}{U}
Color identity
U
Rarity
rare
Set
Portal Second Age
Price
$73.13
EDHREC rank
#20624
Buy on TCGplayer
Piracy card art
Piracy hands you all of your opponents' mana for a turn — every land they control taps for any color, and you get to use it. At five mana for a one-shot effect with no permanent board presence, the ceiling is enormous and the floor is a dead card if you can't immediately convert the stolen mana into something game-ending.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Piracy is legal in Commander, Legacy, Vintage, and Oathbreaker, and Commander is the only format where it's even worth discussing. In a four-player game, you're potentially untapping with access to twelve or more additional lands for a single turn, which is the kind of resource spike that ends games on the spot. Legacy and Vintage have faster, more consistent ways to generate absurd mana — nobody is casting Piracy in a sanctioned Legacy event. Oathbreaker is legal but the smaller player counts shrink the payoff significantly. This is a Commander card, full stop.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

There's no direct budget replacement for Piracy — nothing else gives you your opponents' actual lands for a turn at any price. Bribery and Treachery poach permanents rather than mana, while Cabal Coffers effects or Turnabout generate large mana without the theft angle; none of them replicate what Piracy does. If the goal is a one-turn mana explosion rather than the flavor of stealing, Jeska's Will or Mana Geyser come within shouting distance for under a dollar and will outperform Piracy in most Commander pods.

Price Context

Current price

$73.13 premium tier

At $73.13, Piracy sits firmly in premium territory for a card that sees almost no competitive play and is a casual novelty in Commander. The price reflects scarcity from an old, low-print-run set rather than demand, and without a reprint it tends to hold — but that's a lot of money for a win-more card that requires a specific board state to pay off.

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.