Overgrown Battlement

Creature — Wall

Defender
{T}: Add {G} for each creature you control with defender.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
uncommon
Set
Iconic Masters
Price
$0.26
EDHREC rank
#2911
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Overgrown Battlement card art
Overgrown Battlement taps for one green mana per defender you control — in the right deck, that's four or five mana on turn three from a single creature. Under Arcades, the Strategist, it swings for damage and fuels spells in the same turn, and in any shell running enough walls to matter, it's the ramp piece that enables Staff of Domination-style payoffs.

Best Commanders

Commanders with the highest synergy

01
Arcades, the Strategist

Arcades, the Strategist

93.9% of decks · synergy 0.87

Arcades, the Strategist turns every defender into a threat, and Overgrown Battlement pulls double duty — it's both an attacker with Arcades in play and the ramp engine that lets you chain walls into more walls on the same turn.

02
Felothar the Steadfast

Felothar the Steadfast

91.5% of decks · synergy 0.81

Felothar the Steadfast cares about creatures with high toughness, and Overgrown Battlement's 0/4 body fits that payoff condition while also generating the mana Felothar decks need to deploy their expensive, beefy threats ahead of schedule.

03
The Pride of Hull Clade

The Pride of Hull Clade

72.0% of decks · synergy 0.71

The Pride of Hull Clade rewards stacking toughness, and Overgrown Battlement slots in as both a mana accelerant and a body that scales the commander's +1/+1 counter synergies — more defenders in play means more mana means more walls means a bigger Pride.

04
Betor, Kin to All

Betor, Kin to All

55.7% of decks · synergy 0.46

Betor, Kin to All builds around creature type synergies, and Overgrown Battlement provides the green ramp fixing that multicolor Wall tribal decks need to stay on curve while assembling their payoffs.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Overgrown Battlement is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker, but Commander is where it actually sees play. In Pauper it's a fringe piece in Wall-combo shells, but the format's faster clock limits how often you get the payoff turn. Legacy and Vintage have access to better ramp at every cost point, so Overgrown Battlement doesn't compete. Commander is the format built for it — 100-card singleton means you want every functional copy of this effect, and the multiplayer pace gives you time to build a board of defenders before cashing in on the mana.

Key Combos

Combo lines featuring this card

1,339 decks
Staff of DominationOvergrown Battlement

Staff of DominationOvergrown Battlement

Infinite card draw; Infinite draw triggers; Infinite green mana; Infinite lifegain; Infinite lifegain triggers; Infinite mana creatures you control can produce; Infinite untap of creatures you control

View on Commander Spellbook ↗
479 decks
Umbral MantleOvergrown Battlement

Umbral MantleOvergrown Battlement

Infinite green mana; Infinitely large creature until end of turn; Infinite untap of creatures you control; Infinite mana creatures you control can produce

View on Commander Spellbook ↗

Price Context

Current price

$0.26 bulk tier

At $0.26, Overgrown Battlement is deep bulk — you'll find it in any common box or bulk bin for less than the cost of a sleeve. The price is stable and has nowhere to go; it's too narrow for formats outside Commander and too plentiful in print to spike.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.