Mikokoro, Center of the Sea
Legendary Land
: Add
.
,
: Each player draws a card.
- CMC
- 0
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Dominaria United Commander
- Price
- $5.17
- EDHREC rank
- #1153
Mikokoro, Center of the Sea turns a land slot into a repeatable group-draw engine — every opponent refills alongside you, which is the price of admission. In decks built to exploit symmetrical card draw, like Zurzoth, Chaos Rider, that downside is the point.
Best Commanders
Commanders with the highest synergy

Zurzoth, Chaos Rider
Zurzoth, Chaos Rider triggers on every card opponents draw, so Mikokoro, Center of the Sea activating at instant speed means three opponents draw on your turn and again on theirs — each tap can generate six or more Devil tokens before anyone attacks.

Ian Malcolm, Chaotician
Ian Malcolm, Chaotician rewards opponents drawing cards with chaotic cascade effects, and Mikokoro, Center of the Sea provides a mana-efficient way to keep those triggers firing every turn without spending a spell slot.

Kami of the Crescent Moon
Kami of the Crescent Moon already gives each player an extra draw each upkeep, and Mikokoro, Center of the Sea stacks additional group draws on top — the deck wants to flood the table with cards, and a land that does it for three mana is exactly on-strategy.

Sheoldred, the Apocalypse
Sheoldred, the Apocalypse punishes opponents for drawing cards while rewarding you with life, so Mikokoro, Center of the Sea converts a land slot into a repeated drain effect that scales with the number of opponents at the table.

Kwain, Itinerant Meddler
Kwain, Itinerant Meddler is built entirely around symmetrical draw-and-gain loops, and Mikokoro, Center of the Sea adds a colorless, land-based activation that doesn't compete with spell slots or require Kwain to survive on the battlefield.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Mikokoro, Center of the Sea is most at home — three opponents means three players drawing off every activation, which makes the symmetry either a tolerable cost or an outright engine depending on your commander. In Legacy and Vintage, the card sees essentially no competitive play; those formats move too fast for a three-mana land ability that hands opponents resources. Oathbreaker is a reasonable home for the same reason Commander is: multiplayer symmetry is exploitable, and the card fits any color identity since it produces colorless mana.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Font of Mythos and Temple Bell offer similar group-draw effects for well under a dollar each, though both are permanents opponents can answer rather than a land that slots in without a deck slot. The real trade-off is that Mikokoro, Center of the Sea replaces a land and produces mana — neither budget option does that, so you're giving up structural consistency for the savings.
Price Context
Current price
$5.17 mid tier
At $5.17, Mikokoro, Center of the Sea sits in the mid tier — affordable enough to include on synergy alone, not so cheap that it's a throwaway pickup. It's a Reserved List card, so supply is fixed; the price has held steady for years and is unlikely to crater.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.