Mikokoro, Center of the Sea

Legendary Land

{T}: Add {C}.
{2}, {T}: Each player draws a card.

CMC
0
Mana cost
Color identity
C
Rarity
rare
Set
Dominaria United Commander
Price
$5.17
EDHREC rank
#1153
Buy on TCGplayer
Mikokoro, Center of the Sea card art
Mikokoro, Center of the Sea turns a land slot into a repeatable group-draw engine — every opponent refills alongside you, which is the price of admission. In decks built to exploit symmetrical card draw, like Zurzoth, Chaos Rider, that downside is the point.

Best Commanders

Commanders with the highest synergy

01
Zurzoth, Chaos Rider

Zurzoth, Chaos Rider

78.1% of decks · synergy 0.76

Zurzoth, Chaos Rider triggers on every card opponents draw, so Mikokoro, Center of the Sea activating at instant speed means three opponents draw on your turn and again on theirs — each tap can generate six or more Devil tokens before anyone attacks.

02
Ian Malcolm, Chaotician

Ian Malcolm, Chaotician

51.0% of decks · synergy 0.50

Ian Malcolm, Chaotician rewards opponents drawing cards with chaotic cascade effects, and Mikokoro, Center of the Sea provides a mana-efficient way to keep those triggers firing every turn without spending a spell slot.

03
Kami of the Crescent Moon

Kami of the Crescent Moon

50.3% of decks · synergy 0.47

Kami of the Crescent Moon already gives each player an extra draw each upkeep, and Mikokoro, Center of the Sea stacks additional group draws on top — the deck wants to flood the table with cards, and a land that does it for three mana is exactly on-strategy.

04
Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

45.9% of decks · synergy 0.43

Sheoldred, the Apocalypse punishes opponents for drawing cards while rewarding you with life, so Mikokoro, Center of the Sea converts a land slot into a repeated drain effect that scales with the number of opponents at the table.

05
Kwain, Itinerant Meddler

Kwain, Itinerant Meddler

43.0% of decks · synergy 0.40

Kwain, Itinerant Meddler is built entirely around symmetrical draw-and-gain loops, and Mikokoro, Center of the Sea adds a colorless, land-based activation that doesn't compete with spell slots or require Kwain to survive on the battlefield.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Mikokoro, Center of the Sea is most at home — three opponents means three players drawing off every activation, which makes the symmetry either a tolerable cost or an outright engine depending on your commander. In Legacy and Vintage, the card sees essentially no competitive play; those formats move too fast for a three-mana land ability that hands opponents resources. Oathbreaker is a reasonable home for the same reason Commander is: multiplayer symmetry is exploitable, and the card fits any color identity since it produces colorless mana.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Font of Mythos and Temple Bell offer similar group-draw effects for well under a dollar each, though both are permanents opponents can answer rather than a land that slots in without a deck slot. The real trade-off is that Mikokoro, Center of the Sea replaces a land and produces mana — neither budget option does that, so you're giving up structural consistency for the savings.

Price Context

Current price

$5.17 mid tier

At $5.17, Mikokoro, Center of the Sea sits in the mid tier — affordable enough to include on synergy alone, not so cheap that it's a throwaway pickup. It's a Reserved List card, so supply is fixed; the price has held steady for years and is unlikely to crater.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.