Ketria Triome

Land — Forest Island Mountain

({T}: Add {G}, {U}, or {R}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)

CMC
0
Mana cost
Color identity
GRU
Rarity
rare
Set
Ikoria: Lair of Behemoths Promos
Price
$17.11
EDHREC rank
#353
Buy on TCGplayer
Ketria Triome card art
Ketria Triome enters tapped, but it pays you back with three basic land types, cycling, and a fetchable land slot — that's a lot of card for one land. Lara Croft, Tomb Raider decks in particular prize it because the cycling triggers her "put a card in the vault" ability while fixing blue, green, and red mana simultaneously.

Best Commanders

Commanders with the highest synergy

01
Lara Croft, Tomb Raider

Lara Croft, Tomb Raider

59.0% of decks · synergy 0.18

Lara Croft, Tomb Raider runs Ketria Triome in nearly 60% of builds because cycling it triggers her vault-filling ability at zero opportunity cost — you fix mana or loot, and either mode advances the engine.

02
The Ur-Dragon

The Ur-Dragon

40.4% of decks · synergy 0.17

The Ur-Dragon demands five colors of fixing, and Ketria Triome covers three of them in a single fetchable slot that also cycles away when it's no longer needed late.

03
Illuna, Apex of Wishes

Illuna, Apex of Wishes

54.5% of decks · synergy 0.14

Illuna, Apex of Wishes wants the Triome cycle as mutate targets and fetch fodder; Ketria Triome specifically checks both the Temur color identity and the land-type clause that makes it findable off Misty Rainforest.

04

Esika, God of the Tree

35.4% of decks · synergy 0.12

Esika, God of the Tree builds five-color piles where every tri-land that cycles and fetches is doing real work — Ketria Triome slots in because it trims dead draw variance while patching the green-blue-red corner of the mana base.

05
Riku of Two Reflections

Riku of Two Reflections

51.5% of decks · synergy 0.11

Riku of Two Reflections runs a tight Temur game plan that punishes missed color fixing; Ketria Triome gives the deck a safety valve that's also a late-game cycle when the mana base is already stable.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Ketria Triome earns its keep — the singleton format rewards lands that multi-task, and cycling for two is a meaningful fail-safe in a 100-card deck. In competitive Commander, the enters-tapped drawback is a real cost, but most mid-power and casual tables won't punish a turn-one tap land the way cEDH will. In Legacy and Modern, Ketria Triome sees play exclusively in fetch-heavy three-color shells — Temur Rhinos in Modern being the clearest example — where the basic land types let a Windswept Heath or Misty Rainforest find it. Pioneer trims the fetchland count but still wants the cycling in control and midrange Temur builds. Vintage and Oathbreaker are both legal but seldom the right home; Vintage moves too fast for tapped lands, and Oathbreaker mirrors Commander's logic at smaller scale.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

If the enters-tapped drawback is acceptable, a basic Forest, Island, or Mountain costs nothing and doesn't slow you down further — but you lose the cycling and fetchability that justify Ketria Triome in the first place. The closest budget swap is Frontier Bivouac, which is under $0.50, covers the same three colors, and enters tapped, though it lacks basic land types and can't be fetched — a meaningful downgrade for decks leaning on fetch lands.

Price Context

Current price

$17.11 mid tier

At $17.11, Ketria Triome sits in the mid tier for utility lands — pricier than most taplands but cheaper than original dual lands or shock lands. The price is stable and demand-driven by fetch-land synergy; if your deck doesn't run fetch lands, the value case weakens and a cheaper alternative is easier to justify.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.