Kessig Wolf Run

Land

{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

CMC
0
Mana cost
Color identity
GR
Rarity
rare
Set
Secret Lair Drop
Price
$14.52
EDHREC rank
#382
Buy on TCGplayer
Kessig Wolf Run card art
Kessig Wolf Run turns any creature into a mana sink that threatens lethal — pump it for X, give it trample, and one unblocked attacker ends the game. At one mana to activate per point of power, it rewards exactly the kind of mana-flooding situations that land-heavy green decks manufacture, and Kaust, Eyes of the Glade decks in particular run it at nearly a 60% rate because Kaust's untap triggers make the activation trivially cheap.

Best Commanders

Commanders with the highest synergy

01
Kaust, Eyes of the Glade

Kaust, Eyes of the Glade

58.1% of decks · synergy 0.42

Kaust, Eyes of the Glade's untap triggers generate the floating mana that makes Kessig Wolf Run's X activation scale into game-ending numbers on a single attacker — nearly 60% of Kaust builds include it for exactly this reason.

02
Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener

54.1% of decks · synergy 0.38

Bright-Palm, Soul Awakener puts +1/+1 counters on creatures that get pumped and double-strike triggers reward pushing a single creature's power as high as possible, making Kessig Wolf Run's pump-and-trample effect a natural closer.

03
Disa the Restless

Disa the Restless

55.7% of decks · synergy 0.37

Disa the Restless puts Lhurgoyf tokens into play repeatedly, and Kessig Wolf Run converts one of those large graveyard-fed bodies into a lethal trample threat the turn it attacks.

05
Pantlaza, Sun-Favored

Pantlaza, Sun-Favored

46.4% of decks · synergy 0.31

Pantlaza, Sun-Favored builds a board of large dinosaurs via discover triggers, and Kessig Wolf Run lets one of those oversized bodies end the game when the opponent thinks they have enough blockers.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Kessig Wolf Run does its best work — games go long, mana accumulates, and one activation at the right moment closes out a player who thought they were safe behind a wall of chump blockers. In Legacy and Vintage it's legal but sees no meaningful play; those formats move too fast and at too low a mana investment for a land that taps for colorless and requires two colors plus X to matter. Modern is the one constructed format where Kessig Wolf Run has had legitimate tournament presence, historically appearing in Valakut and Titanshift shells as a one-of finisher that converts a Primeval Titan attack into an unblockable kill. Outside Commander, treat it as a narrow role-player — inside Commander, it earns its land slot in any green-red deck that makes large creatures.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Rancor does a version of the same job for pennies — trample stapled to a creature for one mana, and it bounces back when the creature dies — but it's a one-shot boost rather than a repeatable mana sink, so it doesn't close games the same way in the late game. Mob Rule or a Fires of Yavimaya effect can fill a different part of the role, but if the goal is specifically a land that converts excess mana into a trample pump on demand, there's no true direct replacement under $5; Kessig Wolf Run's utility comes precisely from occupying a land slot rather than a spell slot.

Price Context

Current price

$14.52 mid tier

At $14.52, Kessig Wolf Run sits comfortably in the mid tier — expensive enough to feel like a deliberate include, cheap enough that it's not a budget barrier for most Commander players. It's a well-established single-printing card with consistent demand across green-red Commander builds, so the price is stable rather than speculative.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.