Mob Rule

Sorcery

Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

CMC
6
Mana cost
{4}{R}{R}
Color identity
R
Rarity
rare
Set
Fate Reforged
Price
$1.02
EDHREC rank
#3295
Buy on TCGplayer
Mob Rule card art
Mob Rule ends combat phases — cast it, steal every creature above or below a power threshold, swing for lethal, and hand them back at end of turn with nothing to show for it. Five mana for a one-sided pseudo-Insurrection is the whole pitch, and Zidane, Tantalus Thief makes it even cleaner by turning the stolen attackers into card advantage on top of the damage.

Best Commanders

Commanders with the highest synergy

01
Zidane, Tantalus Thief

Zidane, Tantalus Thief

48.4% of decks · synergy 0.47

Zidane, Tantalus Thief pairs with Mob Rule because stealing opponents' creatures and attacking with them triggers Zidane's theft-and-draw engine — you get the combat damage, the card draw, and you never had to invest in the bodies yourself.

02
Don Andres, the Renegade

Don Andres, the Renegade

39.7% of decks · synergy 0.37

Don Andres, the Renegade runs Mob Rule as a finisher in a shell already built around taking and using opponents' permanents — the power-threshold mode lets Don Andres grab exactly the high-value threats that matter most at a given table.

03
Edea, Possessed Sorceress

Edea, Possessed Sorceress

30.2% of decks · synergy 0.28

Edea, Possessed Sorceress wants to cast opponents' spells and steal their resources, so Mob Rule fits the philosophical core of the deck while also serving as a hard-close when the board is stacked with opponent creatures.

04
Karazikar, the Eye Tyrant

Karazikar, the Eye Tyrant

27.0% of decks · synergy 0.25

Karazikar, the Eye Tyrant incentivizes attacking — and specifically attacking players other than you — so Mob Rule converts every opponent's board into a wave of forced attackers that Karazikar can goad into profitable exchanges.

05
Marchesa, the Black Rose

Marchesa, the Black Rose

21.9% of decks · synergy 0.20

Marchesa, the Black Rose decks frequently run Mob Rule as a political reset button: steal the scariest threats at the table, crash them in, then let them die so your own creatures with counters come back under Marchesa's protection.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is the format Mob Rule was built for — multiplayer boards are wide, creatures are expensive and powerful, and stealing them for a turn at five mana routinely ends games. In Legacy and Vintage it's legal but irrelevant; those formats end before a five-mana sorcery resolves. Pioneer and Modern are theoretically accessible formats for Mob Rule, but the card sees essentially no play there — five mana is too slow and the payoff requires a creature-heavy opponent who hasn't already won. Oathbreaker is the one non-Commander 60-card-adjacent format where it has a plausible home, since smaller life totals make a one-turn steal easier to convert into a kill.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.02 cheap tier

At $1.02, Mob Rule sits in the bulk-rare tier — cheap enough to slot into any red deck without budget scrutiny. The price is stable; it's not trending up, but a card that closes Commander games reliably tends to floor around a dollar and stay there.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.