Infernal Darkness

Enchantment

Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {B} instead of any other type.

CMC
4
Mana cost
{2}{B}{B}
Color identity
B
Rarity
rare
Set
Ice Age
Price
$4.29
EDHREC rank
#18042
Buy on TCGplayer
Infernal Darkness card art
Infernal Darkness turns every land into a Swamp for your opponents, locking them off any color that isn't black — at the cost of two life per upkeep to keep it in play. It's one of the most oppressive soft locks available in mono-black, and the life payment is almost never what kills it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Infernal Darkness does its real work: in a four-player pod, it taxes three opponents simultaneously, and mono-black decks that don't need colored mana themselves pay no functional cost beyond the life drain. Legacy allows it, but Wasteland, fast threats, and the speed of the format make a three-mana enchantment with an upkeep tax too slow to see meaningful play. Vintage has the same problem at higher velocity. Infernal Darkness is a Commander card through and through — the longer a game goes, the more cumulative damage it inflicts on multicolor piles.

Key Combos

Combo lines featuring this card

Price Context

Current price

$4.29 cheap tier

At $4.29, Infernal Darkness sits at the low end of the price range for a card with this level of board impact, making it an easy inclusion for mono-black stax builds on any budget. The price is stable — it's a niche card with a dedicated audience, not something that spikes or crashes on reprint announcements.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.